Double boxing ball fitness interactive system using rgbd visual sensor

A visual sensing, color ball technology, applied in the field of human-computer interaction and digital entertainment, to achieve the effect of low system cost, simple and direct method, and real user experience effect

Inactive Publication Date: 2016-05-11
BEIJING INSTITUTE OF TECHNOLOGYGY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In order to solve the problem that the existing market lacks a green game system that can perform non-contact interaction with the system, the present invention provides a double boxing ball fitness interactive system using RGBD visual sensing

Method used

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  • Double boxing ball fitness interactive system using rgbd visual sensor
  • Double boxing ball fitness interactive system using rgbd visual sensor
  • Double boxing ball fitness interactive system using rgbd visual sensor

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Embodiment Construction

[0030] The present invention is a double boxing ball fitness interactive system using RGBD visual sensing. In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention will be further described in detail with reference to the accompanying drawings and specific embodiments.

[0031] Such as figure 1 Shown is a schematic diagram of a three-dimensional scene simulation of an embodiment of the present invention. The hardware device includes three parts: an RGBD vision sensor module 1, a display screen 2, and a computer. The user stands about 2 meters in front of the display screen 2 to interact.

[0032] Such as figure 2 Shown is the interface effect of the interactive system of the present invention. There are colored balls falling on the screen, and two fists are used to simulate the user's double fists. When the user performs a movement or punch action, the fists on the screen follow the mov...

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Abstract

The invention relates to an RGBD vision sensing type double-fist ball hitting fitness interaction system and belongs to the technical field of human-computer interaction and digital entertainment. The RGBD vision sensing type double-fist ball hitting fitness interaction system comprises an RGBD visual sensing module 1, a human body motion tracking module 3, a double-fist motion generation module 4, a double-fist motion analysis module 5, a double-fist color ball relation module 6, a color ball generation module 7and a display module 8. During usage, a user can play a game without wearing any device, the human body motion is timely captured and the relation between the double-fist motion and the virtual color ball motion in the game is calculated through the system to determine the ball hitting success probability and stimulate the real ball hitting effect, and accordingly the interaction of people and game targets is implemented and the ball hitting fitness effect is achieved. Compared with the prior art, the contactless interaction fitness game of human bodies and the system is implemented, the game playing is throughout the integral fitness process, and accordingly the physical exercise is achieved, the reaction capability of people is exercised, and the entertainment, the game and the fitness are integrated in the green interaction system.

Description

Technical field [0001] The invention relates to a human-computer interaction system, in particular to a double boxing ball fitness interaction system using RGBD visual sensing, and belongs to the technical field of human-computer interaction and digital entertainment. Background technique [0002] Traditional interactive games use mouse, keyboard, joystick and other tools to play games. After that, non-contact interactive methods appeared. For example, China Yiqi Online 17Vee series of somatosensory gamepads and Nintendo’s Wii game remote control, all through detection The change of the controller's stereo tilt can sense the operator's action. They respond accurately and promptly and are used in many fitness exercise games, but they still need to rely on external handles to sense. The motion sensing of body parts is incomplete, and the experience effect is not very good. [0003] At present, there are many types of somatosensory games based on RGBD visual sensing, such as "Star Wa...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63B71/06A63B69/00A63F13/833A63F13/213
Inventor 王宇蒙贾云得
Owner BEIJING INSTITUTE OF TECHNOLOGYGY
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