A method for partitioning online games

An online game and game technology, applied in electrical components, transmission systems, etc., can solve problems such as server resource waste, too many servers, and client freezes, and achieve the effect of avoiding resource imbalance

Active Publication Date: 2018-08-24
HANGZHOU SHAOZI NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, the partition mechanism of online games has the following shortcomings. Some servers have too many people, resulting in data congestion, which is reflected in the user's page freeze, etc., which seriously affects the user experience; Poor, at the same time cause a waste of server resources

Method used

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Examples

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Embodiment Construction

[0015] A method for partitioning an online game, characterized in that the method comprises the following steps: the server includes several data storage areas, including a global PVP data storage area and a sub-service PVE data storage area; The associated PVP data and PVE data are set up in the server. When the user performs a zone change operation, the global PVP data in the server is preserved. Create new personal PVE data in the PVE data storage area.

[0016] Player (user) data is not separated and is stored together in one server. Player data includes two parts: PVP data and PVE data.

[0017] PVP (Player versus player) part of the player data, in a global PVP data storage area, all players can participate in the global unified PVP competition.

[0018] Part of the PVE (Player VS Environment) player data is stored in different PVE data storage areas according to the server number.

[0019] When the player chooses to enter a certain PVE server, the game server reads th...

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PUM

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Abstract

The invention relates to a method for partitioning online games. The present invention breaks the traditional game partition method, upgrades many small servers into a large general server, and stores all user data in it, thus avoiding the problem of unbalanced resources among traditional small servers; the user data is divided into two Block storage, which solves the problem that no data can be retained in the traditional game area.

Description

technical field [0001] The invention relates to a method for partitioning online games. Background technique [0002] At present, the partition mechanism of online games has the following shortcomings. Some servers have too many people, resulting in data congestion, which is reflected in the user's page freeze, etc., which seriously affects the user experience; Poor, while causing a waste of server resources. [0003] In the process of traditional online game users switching game partitions, there is a server switching behavior, which requires conversion confirmation, and the user data in the original server cannot be retained in the new server during the switching process. Contents of the invention [0004] The present invention ensures that under the corresponding playing method, the user can have an appropriate number of users in a suitable server to ensure the game experience through the mechanism of regional server distribution. [0005] The present invention overco...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/08H04L29/06
CPCH04L67/1097H04L67/563H04L67/131
Inventor 牛哲罗扬钱虔
Owner HANGZHOU SHAOZI NETWORK TECH CO LTD
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