A method for partitioning online games
An online game and game technology, applied in electrical components, transmission systems, etc., can solve problems such as server resource waste, too many servers, and client freezes, and achieve the effect of avoiding resource imbalance
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[0015] A method for partitioning an online game, characterized in that the method comprises the following steps: the server includes several data storage areas, including a global PVP data storage area and a sub-service PVE data storage area; The associated PVP data and PVE data are set up in the server. When the user performs a zone change operation, the global PVP data in the server is preserved. Create new personal PVE data in the PVE data storage area.
[0016] Player (user) data is not separated and is stored together in one server. Player data includes two parts: PVP data and PVE data.
[0017] PVP (Player versus player) part of the player data, in a global PVP data storage area, all players can participate in the global unified PVP competition.
[0018] Part of the PVE (Player VS Environment) player data is stored in different PVE data storage areas according to the server number.
[0019] When the player chooses to enter a certain PVE server, the game server reads th...
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