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VR glasses

A technology of VR glasses and glasses, which is applied in the field of VR glasses, can solve the problems of discounting the wearing comfort of VR glasses, ignoring the wearing comfort of VR glasses, and damaging the glasses when they fall to the ground, so as to improve the viewing quality, improve comfort, and relieve fatigue Effect

Inactive Publication Date: 2017-07-07
王冬冬
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the existing VR glasses are facing a problem. Because modern people wear more glasses, if they wear VR glasses on the basis of a pair of traditional glasses, it is very easy to pull the traditional glasses and traditional glasses when they take off the VR glasses. The glasses are separated from the VR glasses under the action of gravity, causing traditional glasses to fall to the ground and be damaged
A Chinese patent with the application number: 2016105312827 discloses a kind of VR glasses. Although it can avoid the drop of traditional glasses to a certain extent, the magnets it uses directly increase the weight of the VR glasses, which is harmful to the wearer's nose bridge. At the same time, the R&D personnel of VR glasses focus on how to improve the visual effects brought by VR glasses to people, but often ignore the wearing comfort of VR glasses, which greatly reduces the wearing comfort of VR glasses

Method used

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Embodiment approach

[0024] As an embodiment of the present invention, a pressure sensor is provided at the bridge of the nose of the spectacle frame 1, and the pressure sensor is used to detect the pressure of the VR glasses on the bridge of the wearer's nose; The device adjusts the pressure of the VR glasses on the bridge of the wearer's nose through the expansion and contraction of the legs 6. The cooperation between the pressure sensor and the outrigger 6 can improve the wearing comfort of the VR glasses.

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Abstract

The invention relates to the technical field of virtual reality and specifically relates to VR glasses. The VR glasses comprise a glasses frame, glasses legs, a face mask, a sucker, a clamping buckle, support legs and spray modules. An adsorption plane and the face mask are arranged on the glasses frame; the sucker is fixedly connected with the clamping buckle; the sucker can be absorbed on the adsorption plane; the clamping buckle can be clamped to the nose bridge connection place of conventional glasses; an elastic rope is arranged between the clamping buckle and the glasses frame, and the elastic rope can prevent the sucker and the clamping buckle from being lost; the sucker and the clamping buckle are used for fixing the conventional glasses and the glasses frame; the support legs are foldably arranged under the glasses frame, and the support legs are used for supporting the glasses frame over the face; and the spray modules are arranged on the glasses frame and are used for spraying eye drops to eyes of a wearer. The VR glasses can prevent the conventional glasses from falling, and weight of the VR glasses is not increased significantly; meanwhile, wearing comfort level of the VR glasses can be improved; and eye drops can be sprayed to the eyes of the wearer, thereby relieving fatigue of the eyes of the wearer and improving watch quality of the wearer.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a kind of VR glasses. Background technique [0002] VR (Virtual Reality, or VR for short), was proposed by Jaron Lanier, the founder of the American VPL company, in the early 1980s. Its specific connotation is: the comprehensive utilization of computer graphics system and various interface devices such as reality and control to provide immersive technology in an interactive three-dimensional environment generated on the computer. Among them, the computer-generated and interactive three-dimensional environment is called a virtual environment (Virtual Environment, VE for short). Virtual reality technology is a technology that can create and experience computer simulation systems of virtual worlds. It uses computer to generate a simulated environment, and uses the interactive three-dimensional dynamic scene and the system simulation of entity behavior to immerse users into...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01A61F9/00
CPCG02B27/0176A61F9/0026G02B2027/0178
Inventor 王冬冬李民智陈勇均
Owner 王冬冬
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