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Method and device for acquiring capacity of asymmetric game players, facility and medium

An acquisition method, asymmetric technology, applied in indoor games, video games, sports accessories, etc., can solve the problem that the TrueSkill ranking system is difficult to apply the evaluation of game player ability, and achieve the effect of optimizing game experience and increasing user stickiness

Active Publication Date: 2019-10-25
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, TrueSkill assumes that the team ability of the team formed in the game battle is the sum of the abilities of all its team members. This assumption ignores the impact of the game environment on the team ability in an asymmetric game, which makes it difficult for the TrueSkill ranking system to be applied to asymmetrical games. In the evaluation of game player ability in symmetric games

Method used

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  • Method and device for acquiring capacity of asymmetric game players, facility and medium
  • Method and device for acquiring capacity of asymmetric game players, facility and medium
  • Method and device for acquiring capacity of asymmetric game players, facility and medium

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Embodiment Construction

[0034] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0035] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequences other than those illustrate...

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Abstract

The invention discloses a method and a device for acquiring the capacity of asymmetric game players, a facility and a medium. The method comprises the following steps: acquiring game objects of an asymmetric game; constructing a probabilistic graphical model according to the game objects, in the probabilistic graphical model, setting one team capacity regulating factor for each team participatingin game playing of the asymmetric game, wherein the team capacity regulating factor acts to each member in the team, and in the probabilistic graphical model, setting an exerting regulating factor foreach member participating in game playing of the asymmetric game, wherein the exerting regulating factor acts to each member in game playing; according to the probabilistic graphical model, acquiringa factor graph; acquiring game playing data; and based on the factor graph and according to the game playing data, determining the capacity of the players by using a sum product algorithm. With the technical scheme, the capacity of each game player participating in the asymmetric game can be acquired.

Description

technical field [0001] The present invention relates to the field of game data processing, in particular to a method, device, device and medium for acquiring abilities of asymmetric game players. Background technique [0002] Most competitive games have a metric that evaluates whether the player completes the goal, which is the basis of the game. For games involving two or more players (multiplayer games), rankings of game player abilities are often involved. The ranking according to the player's ability encourages healthy competition among players. Players not only need to win a single game, but also allow more players to see and recognize their overall skill level. With the development of the game industry, the importance of game player ability evaluation is becoming more and more prominent. It can be widely used in game online matching, game member recommendation and game-related data mining, so as to improve the playability of the game, and further Improve the user vis...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/798A63F13/795
CPCA63F13/798A63F13/795
Inventor 吕有为郑规
Owner TENCENT TECH (SHENZHEN) CO LTD
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