Method and device for acquiring capacity of asymmetric game players, facility and medium
An acquisition method, asymmetric technology, applied in indoor games, video games, sports accessories, etc., can solve the problem that the TrueSkill ranking system is difficult to apply the evaluation of game player ability, and achieve the effect of optimizing game experience and increasing user stickiness
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[0034] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0035] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequences other than those illustrate...
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