A Method for Regulating User's Time Perception and Presence in Virtual Reality
A technology of virtual reality and user time, applied in the field of user experience in virtual reality, can solve the problems of not considering the sense of presence, regulating the mixing of independent variables of time perception, and selecting improvement space for cognitive tasks, etc. The effect of degree and validity
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[0058] In order to verify the impact of external timing factors and cognitive load on the user's time perception and sense of presence, in this embodiment, the visual timing factor is selected to be different degrees of light intensity (weak light, normal light, strong light), and the auditory timing factor is Clock ticks at different speeds (slow, normal, fast), the cognitive load task was a visual search task, the time distance estimates were collected by self-report, and the sense of presence was measured by a combination of subjective and objective measures.
[0059] In terms of subjects, a total of 46 subjects were recruited and divided into visual group and auditory group. Among them, 22 subjects participated in the verification of the visual group, 11 males and 11 females, aged between 18 and 27 years old, with an average age of 20.16 years old, 12 subjects had used HMD head-mounted display devices, and 21 One of the subjects was right-handed, the remaining one was left...
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