Account synchronization management system and method

A management system and account technology, which is applied in the field of game account management, can solve the problems of matching suitable game friends and being unable to be players, etc., and achieve the effect of accurately responding to action-related situations, accurate reflection, and convenient use

Pending Publication Date: 2020-12-11
重庆五诶科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] One of the objectives of the present invention is to provide an account synchronization management system to solve the technical problem in the prior art that online games and offline games need to use different accounts, and cannot match players with suitable game friends during games

Method used

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  • Account synchronization management system and method

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Experimental program
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Embodiment 1

[0026] Account synchronization management system, such as figure 1 As shown, it includes data collection terminals, player terminals and servers. The data acquisition terminal includes an image acquisition module, a storage module, an image recognition module, a score change record module, an offline settlement module, a signal judgment module and a display module. Its hardware structure is a data acquisition device set above the mahjong table. The top of the mahjong table collects image data of the mahjong table during the offline game process, so as to realize the automatic settlement of the offline game. The player terminal is a smart device used by the player personally, such as a mobile phone. The server includes a login verification module, an authority granting module, an online settlement module, a recommendation authority module, a friend recommendation module, an account assignment module and a database.

[0027] When a player wants to play an online game, the player...

Embodiment 2

[0044] The difference between this embodiment and the first embodiment lies in that the server also includes an IP recording module, an IP matching module, a novice guide module, a mark judging module, a serial number obtaining module, a storage prediction module and a group judging module. The database also pre-stores novice guide information, which is used for players to understand the use of network applications.

[0045]In this embodiment, when the player is using it for the first time, the player needs to download the corresponding network application, and the player terminal is also used to obtain the IP address and time when the player has installed the network application, and obtain the IP address and IP time. sent to the server.

[0046] The IP record module is preset with a record list. The IP record module is used to receive the IP address and IP acquisition time, and register the IP address and IP acquisition time in the record list. The IP record module is also u...

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PUM

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Abstract

The invention relates to the technical field of game account management, and particularly relates to an account synchronization management system and method. The system comprises a server, wherein theserver is used for receiving a game account and an account password, sending online game permission during receiving, acquiring online game information and generating online settlement information according to the online game information; the server is further used for receiving the game account, the account password and identification information acquired by scanning a marker, sending offline game permission during receiving, receiving a data storage signal and acquiring and storing offline game information and offline settlement information during receiving; and the server is further used for acquiring state information of offline friends when sending the online game permission and pushing the offline friends according to the state information. With the adoption of the scheme, the technical problems that online games and offline games require different accounts and proper game friends cannot be matched for players during games in the prior art can be solved.

Description

technical field [0001] The invention relates to the technical field of game account management, in particular to an account synchronization management system and method. Background technique [0002] Chess and board games are a common way of leisure and entertainment in daily life, especially the mahjong game, which integrates entertainment and strategy, and is deeply loved by young, middle-aged, and elderly people of all ages. The traditional mahjong game is an offline game. At the beginning of each game, players need to manually shuffle and build cards. It takes a long time in the game preparation stage, and the efficiency of the game is relatively low. With the emergence of smart mahjong tables, two sets of mahjong are used alternately during the mahjong game. During the game, there is a set of mahjong on the table for players to play, and the other set of mahjong is automatically shuffled and stacked until the current game is over. When playing, the built mahjong is aut...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/795A63F13/85
CPCA63F13/795A63F13/85
Inventor 覃松
Owner 重庆五诶科技有限公司
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