Method and system for limited background interactive game

An interactive game, limited technology, applied in the field of games, can solve the problems that players cannot interact and compete, the game elements are few, and the fun is not high, so as to increase the degree of freedom and the fun of real-scene experience, ensure normal transmission, and improve fun.

Inactive Publication Date: 2007-03-21
北京时代美兆数字科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Under the operation and control of the background server, online online games can endow the game with rich storylines, set predetermined tasks for players and give points and rewards for the completed tasks, thus making the game full of fun. Players can only operate with a keyboard on a fixed network terminal, and players cannot interact and compete in a real three-dimensional space
Although there are also competitive games that use real props in real scenes, such as gun battles between real people, but the existing games of this type can only be simple sparring points, and cannot give rich story backgrounds and virtual items like online games Props, etc., few game elements, not very interesting

Method used

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  • Method and system for limited background interactive game
  • Method and system for limited background interactive game
  • Method and system for limited background interactive game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0020] specific implementation plan

[0021] The background server model in this example is SELL PowerEdge 2800, which adopts the C / S structure and is wirelessly connected to each mobile game terminal through the WiFi wireless local area network standard;

[0022] The PDA handheld computer of each mobile game terminal adopts DELL Axim X51 model machine, which has multimedia functions such as voice, image and animation, and is equipped with WiFi, Bluetooth, IRDA and other interfaces;

[0023] In this example, the transmitting device that can send information to other players provided by each mobile game terminal is a laser emitting head, and the device that receives information transmitted by other players is a photodiode receiving array fixed on the player's clothing.

[0024] Referring to Fig. 2, the laser emitting head is connected with the MCU microprocessor with artificial intelligence control and coding functions, the MCU microprocessor is provided with an input device K ...

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Abstract

The method and system for mutual game with limited real-image, for setting background server and player that can move in three-dimensional space. Each player owns PDA palmtop computer connecting with background server in wireless local area network standard. It is a background server with center controlling function and owns game ending movable in limited three-dimensional space. The game ending is PDA palmtop computer and each of them connects with background server in wireless local area network standard. The endings respectively set with sending equipment in wireless information to other player and accepting ending to incept the wireless information form other players. The sending and accepting ending connects with PDA palmtop computer's ending respectively by Bluetooth. This can make player move in the limited three-dimensional space freely to carry real-image mutual game.

Description

technical field [0001] The invention belongs to a game method and system, in particular to a limited real-scene interactive game method and system utilizing a small area network. Background technique [0002] Under the operation and control of the background server, online online games can endow the game with rich storylines, set predetermined tasks for players and give points and rewards for the completed tasks, thus making the game full of fun. Players can only operate with a keyboard on a fixed network terminal, and players cannot interact and compete in a real three-dimensional space. Although there are also competitive games that use real props in real scenes, such as gun battles between real people, but the existing games of this type can only be simple sparring points, and cannot give rich story backgrounds and virtual items like online games Props, etc., the game elements are few, and the fun is not high. Contents of the invention [0003] The present invention a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
Inventor 茅侃侃
Owner 北京时代美兆数字科技有限公司
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