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Education board game

Inactive Publication Date: 2005-10-20
TEE BOON HUAT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0013] An object or advantage of the present invention is a new and improved board game with playing pieces and dice that offers educational value to the players (students), playfully challenging them to master basic mathematical operations, such as multiplication, division, addition and subtraction.
[0014] Another object or advantage of the present invention is to encourage players to think strategically to form a continuous straight line of at least five pieces with player's own exterior color, or to form another pre-agreed upon pattern. Still another object of the present invention is to have a playing board patterned in circular, oval, elliptical, conical or polygonal shapes. Another object of this invention is to disclose a small, simple game board having certain number of rows and columns patterned in squares, with the first square being of one color, the second square being of another color, and alternating therefrom between the two colors.
[0015] Another object is to disclose a plurality of playing pieces, each playing piece is preferably of the same size and is distinguished by a unique number associated therewith, the colors corresponding to the colors on the playing pieces.
[0016] A further object is to disclose two dice, each having twelve sides, each of the twelve sides numbered from one to twelve consecutively or not consecutively.
[0017] Another object of this board game is to disclose playing pieces of circular, oval, elliptical, polygonal or flat disk shape, each playing piece having two visually distinguishable surfaces and different number written on each disk but the same number written on both surfaces of the same disk.
[0018] Yet another object of the present invention is to have playing pieces with two different numbers written on them, one on each surface.

Problems solved by technology

Differing rules of multiplying the two numbers shown on the dice rolled, differing rules of sharing the same group of playing pieces with the same number printed on both surfaces with different exterior colors, and differing rules of turn over and move playing pieces already on a square of the playing board also are taught in the art, many of which may be difficult to remember—at least until a player's facility with the game is developed.
However, in many cases, scoring is a simple arrangement which has no challenge and accordingly s quite unattractive for continual play.
The risk is that such games are often disregarded after being played a few times as they do not offer a broad range of possible winning combinations and therefore failing to provide sustained interest.

Method used

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  • Education board game
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Embodiment Construction

[0037] With reference now to the drawings, a new board game embodying the principals and the concepts of the present invention will be described. Apart from a typical portable board game configuration, the game is suitable to be played by a variety of electronic means.

[0038]FIG. 1 is a top view of one embodiment of the playing surface 10 showing the rows 1 through 6 and the columns 1 through 6 separated by straight lines. The playing surface 10 may have as few as 3 rows and 3 columns or as many as is practical. The playing surface 10 may be of other than square shape and field 14 may be a square, an oval, an ellipse or a polygon. The fields 14 may all be of the same color or the fields 14 may be of two or more colors alternating sequentially, depending on the number of the players. In another embodiment, each or some of fields 14 have a numerical value associated with and written on the field 14.

[0039]FIG. 2 shows an example of the playing piece 18 with a number 42 written on it. ...

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Abstract

An educational board suitable for play by one, two or more players is disclosed. The purpose is to learn basic mathematical operation while enjoying the challenging game. The players roll one or more die, read the two numbers shown and either multiply, divide, add or subtract the numbers. A separate playing piece corresponding to the product, quotient, sum or difference is then placed on the playing surface. The players attempt to create a pattern on the playing surface, such as a continuous straight line of certain number of pieces or some other pre-agreed shape. The game may be further refined by terminating it after certain number of die rolls and declaring the player with the highest number of points the winner. Numerous other configurations on the playing surface are also possible.

Description

[0001] This application claims the benefit of U.S. Provisional Application No. 60 / 562,124 filed on Apr. 15, 2004.BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] This invention relates to board games with playing pieces having numerical values that make them suitable to assist in learning basic mathematical operations. [0004] 2. Description of the Related Art [0005] Board games are numerous and varied. Most of them utilize chance determining means for playing and winning the game. Numerous examples exist wherein playing pieces are played on boards having regular rows and columns of playing squares with a few simple rules to follow and consisting generally of familiar, obvious and expected structural configurations. In many of the existing board games the objective is to line up certain number of pieces or achieve certain numerical score. Many such games have playing pieces divided into two groups with same color on both surfaces. Some of these games have a predict...

Claims

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Application Information

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IPC IPC(8): A63F3/00A63F3/04
CPCA63F3/02A63F2003/046A63F2003/00946A63F3/0415
Inventor TEE, BOON HUAT
Owner TEE BOON HUAT