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Gaming device and method featuring a randomly activated secondary game

a secondary game and gaming device technology, applied in the field of instruments and methodologies in gaming devices, can solve the problems of difficult creation of satisfying win distribution for a game, rapid interest, etc., and achieve the effect of simple understanding and implementation

Inactive Publication Date: 2008-01-10
STEWART SCOTT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008] It is a further object of the present invention to provide a device and method as characterized above which provides a player with the opportunity to play a bonus game independent of success in a primary game.
[0009] It is a further object of the present invention to provide a device and method as characterized above having a win distribution that is simple to understand and to implement.

Problems solved by technology

Players are generally intrigued by such games, but lose, interest rapidly if the bonus game does not appear in a timely manner or if the bonus payout is not as large as the player expected it to be.
From a designer standpoint, creation of a satisfying win distribution for a game is difficult, requiring the tying of all potential bonus win amounts to the primary game win amounts, and then relating them through the bonus hit frequency.

Method used

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  • Gaming device and method featuring a randomly activated secondary game
  • Gaming device and method featuring a randomly activated secondary game
  • Gaming device and method featuring a randomly activated secondary game

Examples

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Embodiment Construction

[0019] Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.

[0020] In its essence, the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2, and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-maki...

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PUM

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Abstract

A gaming device and method having a primary game and a secondary game. Activation of the secondary game is random, without connection to any outcome of the primary game.

Description

CROSS-REFERENCE TO RELATED APPLICATION [0001] Pursuant to 35 U.S.C. §120, this application is a continuation of and claims priority to co-pending U.S. application Ser. No. 11 / 078,606 filed on Mar. 10, 2005, the entire disclosure of which is incorporated herein by reference.FIELD OF THE INVENTION [0002] The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a method and apparatus for providing a secondary game that is activated independently of a primary game. BACKGROUND OF THE INVENTION [0003] Thousands of different slot machine style games have been developed over the years. Many feature a “bonus” round that a player may access if a particular symbol or combination of symbols appears in a primary game. Players are generally intrigued by such games, but lose, interest rapidly if the bonus game does not appear in a timely manner or if the bonus payout is not as large as the player ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32
Inventor STEWART, SCOTT
Owner STEWART SCOTT