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Method and apparatus for playing a game on a playing surface

a technology for playing a game and a playing surface, which is applied in the field of miniature games, board games, card games, and roleplaying games, can solve the problems of affecting the playability of the game, so as to achieve the effect of not slowing down the gam

Inactive Publication Date: 2008-05-01
WITTIG MICHAEL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007] A method for tracking multiple durations in a game without the need for any accounting is provided. The invention readily scales from tracking just a few durations to tracking many durations without slowing the game down. Furthermore, the method provides an opportunity for all players to verify the results, making it suitable for a competitive environment. The method can be applied to any kind of game in which there is a need to track durations over several rounds of play.

Problems solved by technology

Trouble can occur when something in the game, some temporary effect, is supposed to last for set number of rounds and then end—in other words, if that effect has a duration within the game.
This method can be tedious for a player and can slow the game down considerably when several effects are being tracked.
Such a drastically simplified approach, besides being unrealistic, also causes game balancing problems.
For example, it isn't possible to give a player a powerful effect for only a short period of time to balance that power.
A character that acquires a magic wand that lets that character put opponents to sleep, for example, may have gone from very weak character in the beginning of the game to a very powerful one for the rest of the game, upsetting game balance severely.
If the duration of such an item could be limited, then its impact on the game could also be limited, allowing players to enjoy the powerful effect while limiting its impact on the game.
In many games this is not possible because, again, of the inability to easily track durations.

Method used

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  • Method and apparatus for playing a game on a playing surface
  • Method and apparatus for playing a game on a playing surface
  • Method and apparatus for playing a game on a playing surface

Examples

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Embodiment Construction

[0014]FIG. 1 of the accompanying drawings illustrates the preferred embodiment of the invention. Game 1 is comprised of a plurality of miniatures, including miniature 4 and miniature 6. The miniatures are distinguished from one another and are associated with a set of statistics preferably by the apparatus described in co-pending patent application Ser. No. 10 / 435,424, which is incorporated by reference herein. The color of base 10 of miniature 4 matches the color of card holder 12, thereby associating cards 18a, 18b, 18c, and 18d with miniature 4. Similarly, the color of base 8 of miniature 6 matches the color of card holder 14, thereby associating cards 16a, 16b, 16c, and 16d with miniature 6. Furthermore, cardholder 12 and cardholder 14 are of distinctly different colors to distinguish them and the miniatures being associated. The game also includes instructions 20, map 2 ruled with grid 22, 20-sided die 24, card decks 26 and 28, and card hands 27 and 29. Deck 26, card hand 27, c...

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PUM

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Abstract

A method for tracking multiple durations in a game without the need for any accounting is provided. The invention readily scales from tracking just a few durations to tracking many durations without slowing the game down. Furthermore, the method provides an opportunity for all players to verify the results, making it suitable for a competitive environment. The method can be applied to any kind of game in which there is a need to track durations over several rounds of play.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS [0001] This application is a continuation of U.S. patent application Ser. No. 10 / 967,934, filed on Oct. 18, 2004, the entire disclosure of which is hereby incorporated by reference herein. U.S. patent application Ser. No. 10 / 967,934 claimed the benefit of U.S. Provisional Application 60 / 512,112, filed on Oct. 17, 2003, and incorporated the entire enclosure of U.S. Provisional Application 60 / 512,112 by reference; this application also incorporates the entire enclosure of U.S. Provisional Application 60 / 512,112 by reference herein.BACKGROUND OF THE INVENTION [0002] 1) Field of Invention [0003] This invention relates to miniature games, board games, card games, and role-playing games. [0004] 2) Discussion of Related Art [0005] Almost all games employ rounds of players taking turns: each player among two or more players has the opportunity to do something, such as move a game piece or play a card. When all players have taken a turn, a new round be...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/00A63F1/04A63F9/00A63F11/00
CPCA63F1/04A63F3/00075A63F2011/0067A63F11/0074A63F2011/009A63F11/0051A63F2011/0072
Inventor WITTIG, MICHAEL
Owner WITTIG MICHAEL