This invention discloses a game level control method and
system based on health nodes, belonging to the field of game
data processing technology. This solution monitors the combat
health data of virtual enemies within the level in real time. When the enemy's health drops to a preset threshold, it automatically triggers multi-
branch interactive elements, matching the corresponding plot direction and differentiated game rewards based on the player's different actions. This invention can set single-level or multi-level health trigger nodes, realizing multi-level plot
branch expansion during combat, and all types of operation paths can successfully complete level settlement, ensuring smooth game progression. This invention effectively solves the problems of traditional level-based games such as monotonous gameplay, weak level strategy, and fixed reward patterns. It can enrich the game's plot experience, improve the flexibility of
level design and overall gameplay fun, and can be widely adapted for the development of various story-driven and level-based games.