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Method for dynamic image capturing in mobile phone game

A technology for acquiring images and mobile games. It is applied in the directions of telephones, telephone communications, and electrical components that have user guidance/use. Game applicability and other issues, to achieve the effect of improving picture quality, reducing workload, and reducing occupancy

Inactive Publication Date: 2009-10-14
北京英泰利智科技发展有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, no matter how many images are added, it is impossible to satisfy any player's preferences, and too many images will make the game too large, resulting in error-prone transmission or even failure to run, and players must have a large enough space to use this game, thus reducing the game's performance. applicability
[0004] 2. The picture quality of the game has never been able to reach the photo level, and it cannot give users a strong sense of shock and immersion
[0005] In order to obtain a theoretically unlimited picture that can be controlled by the player at will, it is impossible to achieve it in the current traditional game design ideas. According to the characteristics of mobile phones, it is very effective to use local image input devices to dynamically obtain images for games to achieve this goal. s method

Method used

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  • Method for dynamic image capturing in mobile phone game

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Embodiment Construction

[0018] The invention relates to a method for acquiring game images by calling an image input device of a mobile phone through a game, and bringing them into the game for users to play and entertain. The present invention includes the acquisition method of the game image and the use of the game image. The so-called game image refers to the visual experience such as the screen text that the user sees through the mobile phone screen.

[0019] Wherein the acquisition of the game image is carried out by connecting and controlling the image input device of the mobile phone through KVM, and KVM refers to a virtual machine for a java program aimed at the mobile phone.

[0020] The use of the game image is to connect the game with the RMS storage unit and the mobile phone image input device, so as to realize the transfer, storage and use of the game image. RMS refers to the device storage management system used to save data in the mobile phone.

[0021] The present invention is connect...

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Abstract

The present invention relates to a method for acquiring game images by calling a camera of a mobile phone through a game, and bringing them into the game for users to play and entertain, comprising the following steps: 1) installing the game program in the mobile phone; 2) running the game program; 3) In the user interface of the game program, use the image input device of the mobile phone to obtain the image; 4) call the image obtained in step 3) in the game. The present invention has the following advantages: it can obtain photo-level images, thereby greatly improving the picture quality of the game; greatly reducing the occupation of the game's inherent images, making the game volume greatly reduced; greatly reducing the demand for the game's inherent images, and greatly reducing the image quality. Reduce the workload of production staff, thereby increasing the development speed of the game; it can realize the interaction between the game and reality in the true sense, and enhance the sense of bringing the game.

Description

technical field [0001] The invention relates to a method for acquiring game images by calling a camera of a mobile phone through a game, and bringing them into the game for users to play and entertain. Background technique [0002] The gaming industry is increasingly dominating proliferating services. In the game system, rich and varied game modes and game screen backgrounds are always the goals pursued by the game. But in traditional games, the screens that users see through the mobile phone screen are pre-designed by programmers and installed in the game, so the screens are inherent and cannot be replaced at any time, and cannot be changed at will according to the player's preferences. Thereby losing the flexibility and applicability of the game. The current game system has the following shortcomings: [0003] 1. In order to enrich the game's changes and excitement, a large number of images are added to achieve the richness of screen changes. However, no matter how man...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04Q7/32H04M1/247H04M1/72427H04M1/72439
Inventor 张东操
Owner 北京英泰利智科技发展有限公司
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