Texture design and synthesis method based on element reorganization
A synthesis method and primitive technology, applied in the field of texture design and synthesis based on primitive recombination, can solve problems such as single output results, unavailable parameters, and inconvenience
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[0042] According to the principle framework of texture design and synthesis scheme based on primitive recombination figure 1 , the detailed steps of texture design and synthesis can be determined as follows:
[0043] The first step of primitive extraction
[0044] Initialize, convert the given sample texture image into a gray image, and then use the Gaussian filter method to smooth the gray image to remove the noise in the image.
[0045] Scan the sample texture image line by line, and analyze the texture features of the sub-blocks centered on each pixel: First, use the traditional Gabor Wavelet Transform to perform texture feature statistics on multiple scales and directions, and obtain Transform coefficients; secondly, calculate the mean and standard deviation of the transform coefficients in each scale and direction. Finally, the texture features corresponding to each pixel sub-block are obtained.
[0046] In the primitive area to be segmented, the texture feature vector...
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