Texture design and synthesis method based on element reorganization
A synthesis method and primitive technology, applied in the field of texture design and synthesis based on primitive reorganization, can solve problems such as inconvenience, single output result, and inability to obtain parameters.
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[0042] According to the principle framework of texture design and synthesis scheme based on primitive recombination figure 1 , the detailed steps of texture design and synthesis can be determined as follows:
[0043] The first step of primitive extraction
[0044] Initialize, convert the given sample texture image into a gray image, and then use the Gaussian filter method to smooth the gray image to remove the noise in the image.
[0045] The sample texture image is scanned line by line, and the texture feature analysis is performed on the sub-block centered on each pixel point: first, the traditional Gabor Wavelet Transform (Gabor Wavelet Transform) is used to perform texture feature statistics on multiple scales and directions, and obtain Transform coefficients; secondly, calculate the mean and standard deviation of the transform coefficients in each scale and direction. Finally, the texture features corresponding to each pixel sub-block are obtained.
[0046] In the prim...
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