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Method and system for filtering sensitive words in online game

A technology of online games and filtering methods, applied in special data processing applications, instruments, electronic digital data processing, etc., can solve the problems of not being able to increase in real time, affecting server performance, and delaying for a long time

Active Publication Date: 2014-04-09
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The first method: the client completes the filtering of sensitive words, and the client stores a sensitive word library; since the text content entered by the player is sent from the client to the server, and then forwarded by the server to the receiving client, therefore, in the client Set up a sensitive word filtering module in the terminal to filter sensitive words for the input text content, send the filtered text to the server, and then forward it to the receiving client for display; the advantage of this method is that each client executes the sensitive word independently Word filtering is highly efficient and does not occupy server resources, and the server does not consume calculations; however, sensitive words are time-sensitive, so for sensitive words that suddenly appear, they cannot be added to the sensitive word library of the client in real time, and the game can only be stopped The server, and the filtering of new sensitive words can only be completed after the player has updated the client’s sensitive word library. In addition to the long delay, the loss of stopping the server is also huge.
[0004] The second method: the server completes the filtering of sensitive words, stores the sensitive word database in the server, and sets the sensitive word filtering module to filter the text content received by the server for sensitive words, and executes the sensitive word filtered text The content is sent to the client; the advantage of this method is that sensitive words can be added in real time, and new sensitive words can be dynamically added without stopping the server after an emergency occurs; the disadvantage of this method is that the server executes the sensitive Word filtering will lead to a large amount of additional computing consumption and affect server performance

Method used

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  • Method and system for filtering sensitive words in online game

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Embodiment Construction

[0024] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0025] A method for filtering sensitive words in an online game, comprising:

[0026] The client filters the input text content for sensitive words and sends it to the server;

[0027] The server is equipped with a filter switch and a server sensitive word library. When the filter switch is turned on, the server uses the server sensitive word library to filter sensitive words on the received text content, and sends the filtered text content to the client; when the filter switch is turned off , the server sends the received text content to the client; wherein, when a new sensitive word is added to the server sensitive thesaurus, the trigger filter switch is turned on.

[0028] According to the above-mentioned method...

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Abstract

The invention discloses a method and system for filtering sensitive words in an online game. The sensitive words in contents of an input text and the sensitive words in contents of a received text are mainly filtered through a client terminal. When sudden events occur, new sensitive words are added into a sensitive word base of a server, a filter switch of the server is triggered to be switched off, and new-sensitive-word filtering is carried out on the contents of the text received by the server. Due to the fact that the sudden events can not occur every week, additional computing of the server can not be complex, and influences on consumption of the server are limited.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method and system for filtering sensitive words in online games. Background technique [0002] The online communication and interaction of players in massively multiplayer online games is the core fun of online games, but the communication and interaction between players may inevitably involve some sensitive words. It is very important to provide a healthy and harmonious online game environment And meaningful, therefore, requires filtering for sensitive words that appear in player communications. In the prior art, based on the online game system, two methods are usually used to filter sensitive words. [0003] The first method: the client completes the filtering of sensitive words, and the client stores a sensitive word library; since the text content entered by the player is sent from the client to the server, and then forwarded by the server to the receiving client, therefore, in th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/30
CPCG06F16/335
Inventor 王洪彦
Owner BEIJING PIXEL SOFTWARE TECH