Terminal, jam measuring method, device, game jam measuring method and apparatus

A measurement method and measurement device technology, applied in the computer field, can solve problems such as inability to objectively and scientifically reflect game freezes, lack of detail and accuracy, errors, etc.

Inactive Publication Date: 2016-06-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0015] 1. Additional equipment costs are required, and the freeze test process is cumbersome;
[0016] 2. The freeze test effect depends on the performance of the hardware (video capture card). The capture speed of the video capture card is 30 times per second, and there is a certain error for games with a frame rate greater than 30 frames. In addition, the image analysis algorithm will also be affected by the sound effect of the picture.
This is the limitation and disadvantage of FPS for Caton measurement
[0042] In addition, the establishment process of the mathematical model of the program has a great relationship with different types of games. Different games require a different set of model parameters, and the determination of this parameter is experimentally tested through a large number of standard games. The determination of parameter values There are very large subjective factors, and there is no objective and scientific way to test the lag of a game
[0043] To sum up, there are two defects in the judgment of freeze based on FPS value: one is that due to its concept, FPS data is not meticulous and accurate enough for the study of freeze; the other is that the parameter selection in the FPS mathematical model is very Subjective, cannot objectively and scientifically reflect the lagging situation of the game

Method used

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  • Terminal, jam measuring method, device, game jam measuring method and apparatus
  • Terminal, jam measuring method, device, game jam measuring method and apparatus
  • Terminal, jam measuring method, device, game jam measuring method and apparatus

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Embodiment Construction

[0130] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0131] see figure 1 , figure 1 It is a schematic flow chart of the stall measurement method provided in Embodiment 1 of the present invention. Specifically, steps S101 to S104 are included:

[0132] S101. Acquire data of all pixels on the terminal screen running the application program in real time.

[0133] In the embodiment of the present invention, the terminal can be a smart phone (such as a mobile phone with an Android system, an Apple mobile phone with an ...

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Abstract

The embodiment of the invention provides a jam measuring method comprising the following steps of acquiring data of all pixel points on a terminal screen of an operation application program in real time, recording a current time stamp when data of any pixel point on the acquired terminal screen changes compared with data of the previous time, so a time stamp sequence can be acquired; converting the time stamp sequence into a jam delayed sequence, calculating a jam point number according to the jam delayed sequence and acquiring refreshing time of the terminal screen data based on the time stamp sequence. Each jam delayed time of the jam delayed sequence is a differential value of two adjacent time stamps in the time stamp sequence; and the jam point number is a number that the jam delayed data is larger than a threshold value in the jam delayed sequence. The invention further provides a jam measuring device, a terminal, a game jam measuring method and an apparatus.

Description

technical field [0001] The present invention relates to the field of computer technology, and in particular to a user terminal, a freeze measurement method and device, and a game freeze measurement method and device. Background technique [0002] The history of mobile games is almost synchronized with that of mobile phones. Early mobile phones were not rich in functions due to their simple structure and low configuration. Corresponding mobile games are generally limited to word games, simple puzzle games (such as Tetris, eating snakes, pushing boxes, etc.). There is no concept of lag in this type of game. [0003] The emergence of J2ME, a mobile branch of the Java language, created a batch of early smartphones (such as Nokia Symbian, etc.), and mobile games began to become slightly richer, with a large number of simulated business, racing and other games. Mobile games have begun to have the concept of lagging, and the general game download webpage will mark the minimum mob...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/22
CPCG06F11/2273
Inventor 段建建王志伟
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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