Method for adaptively adjusting gain, mapped to interface, of gesture movement

A technology of adaptive adjustment and gesture movement, applied in the input/output process of data processing, input/output of user/computer interaction, instruments, etc., can solve problems such as unexpected movement, unnaturalness, and reduced interaction usability.

Active Publication Date: 2016-08-31
SOUTH CHINA UNIV OF TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This change in CD gain alters the motion requirements of the interactive task and the visual scale of the task, resulting in unnatural and unexpected movements that are prone to manipulation errors
Too small or too large CD gain value will affect the interaction accuracy, user fatigue, control stability, etc., reduce the interaction usability, and reduce the user experience

Method used

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  • Method for adaptively adjusting gain, mapped to interface, of gesture movement
  • Method for adaptively adjusting gain, mapped to interface, of gesture movement
  • Method for adaptively adjusting gain, mapped to interface, of gesture movement

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Embodiment

[0050] In the past, when calculating the CD gain in machine vision gesture interaction, the gesture interaction was divided into two sets of maps, such as Figure 4 As shown: 1) The mapping between the movement of the hand in the operation space and the camera tracking result, here is called the hand tracking mapping, which can be measured by the input accuracy k, that is, in the upper physical space, the unit length in the camera image The number of pixels formed, available Calculated, it is determined by the hand tracking algorithm and the specifications of the camera; 2) The mapping between the tracking result and the cursor movement, which is called tracking cursor mapping here, can be used count. Among them, V c Indicates the moving speed of the cursor on the display screen, L is the resolution of the camera on the screen, and α is the horizontal or vertical field of view of the camera, such as figure 1 shown. U is the refresh rate of the screen, R is the tracking c...

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Abstract

The invention discloses a method for adaptively adjusting a gain, mapped to an interface, of gesture movement. The method comprises the following steps in sequence: S1, capturing a video; S2, detecting one hands and the face of a user; S3, recognizing width information of the hand in the video; S4, acquiring position information of hand movement of the user; S5, calculating a movement speed of the hand of the user in a physical operation space; S6, calculating an adaptive cursor movement speed by adopting a function, related to the movement speed of the hand of the user, of a gain between a cursor constructed in allusion to the current gesture interaction system and the movement speed of the hand of the user; S7, carrying out weighted summation on the cursor movement speed and carrying out smooth processing; S8, calculating a movement increment which is inter-frame output by the cursor on a display screen; S9, carrying out responding on the display screen, and repeating the steps S4 to S9. According to the method, the relative stability of the gain between the cursor and the hand of the user still can be kept when the distance between the hand of the user and a camera in the direction of an optical axis changes, so that the natural and stable control of the cursor is realized.

Description

technical field [0001] The invention relates to the fields of machine vision technology and human-computer interaction control, in particular to a gain adaptive adjustment method for mapping gesture motion to an interface. Background technique [0002] In recent years, vision-based gesture interaction technology is increasingly becoming the main development direction of non-contact human-computer interaction technology due to its natural, direct, device-free, and easy-to-share advantages, and is gradually widely used in the interaction of large-screen terminals. technically. The commonly used operation method is gesture roaming, which maps the movement of the user's palm in the physical space to the movement of the cursor on the display screen to realize the operation of the cursor. In this field, the velocity-oriented mapping method has been widely used. [0003] During vision-based gesture interaction, the mapping from the human hand to the camera is often unstable due t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06K9/00G06K9/32
CPCG06F3/017G06V40/28G06V10/25G06V2201/07
Inventor 区则君徐向民许望
Owner SOUTH CHINA UNIV OF TECH
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