A method and system for realizing human-computer interaction in immersive VR games

A human-computer interaction and immersive technology, applied in the field of virtual reality, can solve problems such as disappearance

CN106861184BActive Publication Date: 2020-07-03BEIJING LOCOJOY TECH
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Publication Date
2020-07-03

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Abstract

The invention provides a method for realizing human-computer interaction in an immersive VR game. According to the method, a 3D UI control in a current game scene is trimmed, a hidden UI control list is generated accordingly, when the game scene in the visual field changes due to the change of a visual angle, a game participant ca call the UI control list or find the original game scene through a prompt, therefore the interaction in the original game scene through the 3D UI control is realized, and the problem that the 3D UI control moves out from the visual field with the change of the visual angle of the game participant in the VR game with a complex interactive mode to lead to interaction failure is solved. In addition, the invention further provides a system for realizing human-computer interaction in the immersive VR game.
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Description

technical field

[0001] The invention relates to the technical field of virtual reality (VR for short), and in particular, to a method and system for realizing human-computer interaction in an immersive VR game. Background technique

[0002] Video games are the product of the combination of computer technology and traditional games, movies, music and other arts. But compared with traditional games, video games have their unique place, that is, the interaction between people and computers. In traditional games, all game participants are real-life people, using real objects; in electronic games, the objects that interact with game participants become computer-generated virtual characters, objects, and controls, etc.

[0003] When VR games did not appear, most video games mostly used "keyboard + mouse" (generally used in PC games), input devices for console games (such as joysticks, etc., mostly used in large game consoles; handle, self-set buttons, etc. , mostly used in PS s...

Examples

Embodiment Construction

[0043] In order to make the objectives, technical solutions and beneficial effects obtained by the embodiments of the present invention more clear, the technical solutions in the embodiments of the present invention are clearly and completely described below with reference to the accompanying drawings. However, it should be understood that the embodiments described herein are only used to illustrate and explain the present invention, but not to limit the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts shall fall within the protection scope of the present invention.

[0044] Embodiment 1 of the present invention provides a method for realizing human-computer interaction in an immersive VR game, such as figure 1 As shown, the method includes:

[0045] Step 101, when the game participant enters the first game scene with 3D UI controls through the VR headset, organizes the 3D...