Method and device for determining game match quality
A determination method and game technology, applied in the computer field, can solve problems such as the inability to reflect the quality of multiplayer online games at the same time
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Embodiment 1
[0020] According to the embodiment of the present invention, a method embodiment that can be executed by the device embodiment of the present application is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be implemented in a computer system such as a set of computer-executable instructions and, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0021] According to an embodiment of the present invention, a method for determining the quality of a game match is provided.
[0022] Optionally, in this embodiment, the above method for determining the quality of a game match can be applied to such as figure 1 In the hardware environment formed by the terminal 102 and the server 104 shown. Such as figure 1 As shown, the terminal 102 is connected to the server 104 through a network. The above-mentioned network ...
Embodiment 2
[0064] According to an embodiment of the present invention, there is also provided a game match quality determination device for implementing the above game match quality determination method, the game match quality determination device is mainly used to execute the game provided by the above content of the embodiment of the present invention The method for determining the quality of the game, the following is a specific introduction to the device for determining the quality of the game game provided by the embodiment of the present invention:
[0065] Figure 5 is a schematic diagram of an optional game match quality determination device according to an embodiment of the present invention, such as Figure 5 As shown, the game match quality determining device mainly includes:
[0066] The first acquiring unit 510 is configured to acquire delay data of at least two players in the game match, where the delay data is used to indicate the game delay of the at least two players in...
Embodiment 3
[0104] According to an embodiment of the present invention, an electronic device for implementing the above method for determining the quality of a game match is also provided, such as Figure 6 As shown, the electronic device mainly includes a processor 601, a memory 602 and a network interface 603, wherein:
[0105] The memory 602 is mainly used for storing acquired delay data, network characteristic data and computer programs that can run on the processor 601 .
[0106] The network interface 603 is mainly used for network communication with the player's game terminal to receive the delay data and network characteristic data reported by the player.
[0107] The processor 601 is mainly used to perform the following operations through computer programs stored in the memory 602:
[0108] Acquiring delay data of at least two players in the game match, wherein the delay data is used to indicate the game delay of the at least two players in the game match; determining the delay s...
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