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A virtual reality interactive game-type upper limb rehabilitation training system and method

A technology of rehabilitation training and virtual reality, applied in the field of neurorehabilitation of virtual-real interactive technology, can solve problems such as low accuracy of training movements, poor rehabilitation training effect, and difficulty in real-time recording of training data, so as to achieve simple rehabilitation training process and shorten rehabilitation time the effect of time

Active Publication Date: 2019-09-17
CHINA UNIV OF GEOSCIENCES (WUHAN)
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AI Technical Summary

Problems solved by technology

The sixth national census of disabled people shows that the total number of disabled people is 85.02 million, and the number of physically disabled people is 24.72 million, accounting for 29.07% of the total number of disabled people. For patients with limb injuries, if they want to restore their functions, the relevant technology is to use surgery Rehabilitation training is used to guide patients after treatment; surgery is only the beginning of the reconstruction of human action and behavior functions, and scientific and complete functional rehabilitation training must be carried out under the guidance of doctors or rehabilitation therapists to restore limb functions
[0003] However, the rehabilitation training in the related art needs to wear complex equipment, the content of the training is passive movement and repetition of simple actions, and the training data is difficult to record in real time, and the accuracy of the training actions is not high; resulting in poor rehabilitation training effect

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  • A virtual reality interactive game-type upper limb rehabilitation training system and method
  • A virtual reality interactive game-type upper limb rehabilitation training system and method

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Embodiment Construction

[0026] In order to make the objectives, technical solutions and advantages of the present invention clearer, the embodiments of the present invention will be further described below with reference to the accompanying drawings.

[0027] Please refer to figure 1 , a virtual reality interactive game-type upper limb rehabilitation training system, including RGB camera module 1, infrared projection camera module 2, microphone array module 3, data analysis and processing module 4, rehabilitation teacher module 5, data storage module 6, human-computer interaction module 7;

[0028] The RGB camera module 1 collects the real color image data of the patient, tracks human body node information according to the real color image data, and transmits it to the data analysis and processing module 4; the data analysis and processing module 4 analyzes the real color image data. The tracked human body node information is processed into the identity information corresponding to the patient, and ...

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Abstract

The invention discloses a game type upper limb rehabilitation training system and method based on virtual reality interaction. An RGB camera shooting module, an infrared projection and camera shooting module and a microphone array module are used for acquiring information of patients, a rehabilitation module is used for preparing rehabilitation schemes of the patients according to the input information, the rehabilitation schemes are all transmitted to a data analysis and processing module at a PC terminal, the data analysis and processing module is used for preparing game type rehabilitation training videos based on interaction, the patients complete corresponding game actions through hand gestures of the upper limb or voice according to game settings on a display screen on a man-machine interaction module, and the game type rehabilitation process with fun and challenges is achieved; in the training process, no rehabilitation device needs to be worn, and the process is very simple; a data storage module records and stores related information in real time, the data analysis and processing module achieves rehabilitation trainings special for the patients according to timely optimized rehabilitation training games, and the rehabilitation time of the patients is shortened.

Description

technical field [0001] The invention relates to the field of neurorehabilitation with virtual reality interaction technology, in particular to a game-type upper limb rehabilitation training system and method based on virtual reality interaction. Background technique [0002] The trend of population aging in today's society is becoming more and more obvious. For the middle-aged and elderly groups, the prevalence of stroke, cerebral palsy, spinal cord injury, and peripheral nerve injury is increasing, which seriously affects the quality of life of individuals, families and social groups. The sixth national census of the disabled shows that the total number of disabled people is 85.02 million, and the number of physically disabled people is 24.72 million, accounting for 29.07% of the total number of disabled people. For patients with limb injuries, if they want to restore their functions, the relevant technology is to use surgery. Rehabilitation training is used to guide patien...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/213A63F13/215A63F13/23A63F13/52
Inventor 赵娟佘锦华吴敏黄守杰
Owner CHINA UNIV OF GEOSCIENCES (WUHAN)
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