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Method for playing related rhythm music according to kinematic rhythm by digital musicial player

A music player and movement rhythm technology, applied to electro-acoustic musical instruments, instruments, etc., can solve the problems of discounting the beneficial effects of music and not taking music into account, and achieve a relaxed and pleasant effect in the movement process

Inactive Publication Date: 2006-08-16
曹坚
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0016] The disadvantage of this technology is that it only considers the rhythm, but does not take into account the overall composition of the music.
[0021] The beneficial effect of modified music on exercise is bound to be greatly reduced

Method used

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  • Method for playing related rhythm music according to kinematic rhythm by digital musicial player

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0044] The sensor component adopts a high-sensitivity integrated circuit acceleration sensor. The electronic music files used are pre-processed music files with tempo marking.

[0045] (1) The user switches the player to the functional state of "playing the corresponding rhythmic music according to the rhythm of the exercise", and starts to exercise with periodic movements

[0046] (such as running, fitness equipment that uses circular movements, etc.).

[0047] (2) The acceleration sensor senses the speed change and sends the signal to the processor.

[0048] (3) The processor calculates the instant motion rhythm X' (unit such as times / minute) based on a single signal cycle.

[0049] (4), the processor compares a group of (such as 5) continuous X' values, and calculates whether their differences are within a specific range (such as 3 times / minute),

[0050](5) If the answer is "No", go back to step (4) for looping, and start playing music randomly; if the answer is "Yes", ...

Embodiment 2

[0055] The sensor component adopts a high-sensitivity integrated circuit acceleration sensor. A common electronic music file and a file corresponding to the music file and recording the progress rate information of the music tempo are adopted.

[0056] (1) The user switches the player to the functional state of "playing the corresponding rhythmic music according to the exercise rhythm", and starts to do exercises with periodic movements (such as running, fitness equipment using cyclic movements, etc.).

[0057] (2) The acceleration sensor senses the speed change and sends the signal to the processor.

[0058] (3) The processor calculates the average motion rhythm X″ (unit such as times / minute) based on the duration of a group of continuous periodic signals and the number of signals.

[0059] (4), the processor reads the tempo progress rate information of the music, according to the average movement rhythm X" and the appropriate tolerance value, according to the corresponding ...

Embodiment 3

[0062] The sensor assembly uses a high-sensitivity pressure sensor. Normal electronic music files are used. In use, the sensor is required to be attached to a position with periodic pressure changes, such as binding the player to the thigh for cycling.

[0063] (1) The user switches the player to the functional state of "playing the corresponding rhythmic music according to the rhythm of the exercise", and starts to exercise with periodic movements.

[0064] (2) The pressure sensor senses the pressure change and transmits the signal to the processor.

[0065] (3) The processor calculates the instant motion rhythm X' (unit such as times / minute) based on a single signal period.

[0066] (4), the processor compares a group of (such as 5) continuous X' values, and calculates whether their differences are within a specific range (such as 3 times / minute),

[0067] (5) If the answer is "No", go back to step (4) to loop, and start playing music randomly; if the answer is "Yes", the...

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PUM

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Abstract

A method that causes the digital musical player plays corresponding rhythmic music according to the sportive rhythm. The propriety rhythm music can make the sports become to easy and happy, different rhythmic sports need different rhythmic music. The existing digital music player only use the manual selected song to cooperate the current sports rhythm, if the sports time is long and the sports rhythm change, the selective process repeat over and over again, the users always abandon the music selection. The method is: the sensor apperceives the sports signal, the processor calculates the sports rhythm of the user, chooses and plays the music with the corresponding rhythm according to the sports rhythm. The processor chooses music again and plays it if the sports rhythm of the user changes. The advantage of the invention is: the user can listen to the music that time with the sports rhythm, improving the sports efficiency.

Description

technical field [0001] The invention relates to a method for making a digital music player automatically play corresponding rhythm music according to the movement rhythm. The "corresponding rhythm" mentioned in the present invention refers to the speed relationship between the sports beat and the music beat that is n times or 1 / n times (n is a non-zero natural number). technical background [0002] The rapid development of electronic technology in recent years has made digital music players increasingly popular. They are small in size, large in capacity, and powerful in function. Some players also have built-in vibration sensors and have a step counting function. The development of electronic technology has also further improved the accuracy of the computer's automatic recognition of music rhythms. [0003] The rhythm of the music, especially the rate of the beat, has a great influence on the movement process of the athlete, and the appropriate rate of the beat makes the ex...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G10H1/00G10H1/18G10H7/00
Inventor 曹坚
Owner 曹坚
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