Card game system

A technology of game system and card, applied in the field of game system, to achieve the effect of preventing formula

Active Publication Date: 2007-01-10
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, especially with fewer cards in hand, if the same card is used in the same situation, it will always be the same result, which can easily lead to formulaic

Method used

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Examples

Experimental program
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Embodiment Construction

[0031] In this embodiment, as a fighting game in the present invention, a card game system for realizing a professional wrestling game will be described as an example. Hereinafter, the professional wrestling game performed in this mode is referred to as the present professional wrestling game. figure 1 It is a schematic diagram showing an example of the overall configuration of the card game system 1 in this embodiment. The card game system 1 connects two game machines CL1 and CL2 having the same configuration by a conventional method capable of transmitting and receiving data. For example, when these game machines CL1 and CL2 are installed in a game center, they may be installed in the same game center or in different game centers. Hereinafter, when the game machines CL1 and CL2 are not particularly distinguished, they are simply referred to as the game machine CL.

[0032]The game machine CL has: a control unit 2 for controlling the professional wrestling game, a storage u...

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Abstract

There is provided a card game system in which characters attack adversaries according to the information recorded on a card. The system includes attack control means and control information update means. When an attack content identification information recorded on a card is read by read means (9a) during a game, the attack control means (2) controls the intensity MD of the attack correlated with the attack content identification information by the attack control information EX correlated with the attack content identification information and the playing character identification information. When a particular condition correlated with the character identification information and the attack content identification information is satisfied, the attack control information EX correlated to the character identification information and the attack content identification information is changed and the content of the attack control information is updated to the changed content by the control information update means (2).

Description

technical field [0001] The present invention relates to a game system for playing games based on information stored in cards designated by players. Background technique [0002] At present, there are many kinds of battle games in which victory or defeat is determined by showing the cards held by the players. Each card is associated with battle-related information, and the result is judged based on the information corresponding to the card presented by the player. Judgment of this result, in addition to simply comparing the strength of the presented card, may also be judged by the situation at the time of presentation or a combination with other cards. In addition, in a card game using a computer, a predetermined calculation formula may be used when judging the result (see, for example, Patent Document 1). [0003] Patent Document 1: Japanese Patent Publication No. 5-30475 [0004] However, in the above-mentioned card game system, the information corresponding to the cards...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/00A63F13/31A63F13/45A63F13/58A63F13/833A63F13/95A63F13/98
CPCA63F2300/1062A63F13/10A63F2300/404A63F2300/206A63F2300/8029A63F13/95A63F2300/609A63F13/32A63F13/833A63F13/69A63F13/58
Inventor 犬伏崇成田顺彦大桥贵博
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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