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Match-play version basketball process

Inactive Publication Date: 2006-10-19
WILSON LEE H
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0006] The invention is a process for creating “matches” from conventional basketball games by pretending that the official game time is divided into sixteen c

Problems solved by technology

I have long enjoyed watching the Ryder Cup, The Presidents Cup and other match-play golf events on television, while I find the majority of stroke-play events somewhat tedious.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0008] Heretofore, wagering on basketball games consisted almost exclusively of the age-old, conventional, win-or-lose bets on the final score. This invention creates the opportunities to make a variety of new wagers and thus increases the opportunities for legal gaming establishments to gain new revenue, not to mention the increased pleasure it brings to those who enjoy wagering on basketball games.

[0009] The process consists of dividing a conventional basketball game's official time limit into sixteen consecutive rounds of equal duration, and keeping score accordingly, All wagers are based on the rounds, similar to match-play golf games in which bets are based on the eighteen holes.

[0010] The process is conducted as follows:

[0011] (1) At the end of each round, by simple arithmetic, it is determined how many points each team has scored during that round. That is, a team's score for a round is an amount equal to the difference between its total score at the end of the round minus...

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PUM

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Abstract

The Match-Play-Version Basketball Process is a method of wagering on conventional basketball games, which is employed while observing conventional basketball games via television or in person at an arena. The product of the Process is called a “match” to distinguish it from the actual game, for wagering purposes only. It has no official standing. The process consists of dividing the official time limit into sixteen consecutive segments of equal duration, called “rounds,” and keeping score accordingly, by awarding one point to the team that scores the most points in each round. The winner of the most rounds wins the match. All wagers are based entirely and exclusively on the rounds; thus the total score of the game is irrelevant to the ad hoc match that it breeds.

Description

BACKGROUND OF THE INVENTION [0001] 1. Field of the Invention [0002] This invention relates to the Gaming Industry in general, and to wagering on basketball games in particular. It provides the gaming industry with six new ways to bet on basketball games. [0003] 2. Description of Related Art [0004] The practice of betting on the outcome, i.e., final score, of basketball games, is almost as old as the game itself, and, more recently, some Casinos have experimented with some contrived bets. Such bet are based directly on the score of the game. This invention creates wagers based on the score of artificial “matches” that are drawn from the game, and heretofore did not exist. The closest comparable art would be the practice of betting on match-play golf games. [0005] I have long enjoyed watching the Ryder Cup, The Presidents Cup and other match-play golf events on television, while I find the majority of stroke-play events somewhat tedious. I have also never cared for watching basketball...

Claims

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Application Information

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IPC IPC(8): A63B67/00
CPCG07F17/3288G07F17/32
Inventor WILSON, LEE H.
Owner WILSON LEE H
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