Game machine

A technology for game consoles and games, applied in the field of game consoles, can solve the problems of reduced game interest and low expectations

Inactive Publication Date: 2009-02-18
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Thus, making players less expectant and less interested in the game

Method used

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Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0066] First, refer to figure 1 The outline structure of the slot machine according to the first embodiment is described to FIG. 3 . figure 1 is a perspective view showing the outline structure of the slot machine according to the first embodiment. Fig. 2 is a front view showing a variable display portion of the slot machine according to the first embodiment. Fig. 3 is a front view showing a control panel of the slot machine according to the first embodiment.

[0067] exist figure 1 Among them, the slot machine 1 has a cabinet 2 forming the overall structure of the slot machine 1 . The upper liquid crystal display 3 is arranged on the front upper part of the cabinet 2 , and the lower liquid crystal display 4 is arranged on the device front panel 20 located at the front middle part of the cabinet 2 . Here, the upper liquid crystal display 3 is constituted by a generally used liquid crystal display, and the lower liquid crystal display 4 is also constituted by a generally us...

no. 2 example

[0219] Next, we will refer to Figure 23 to Figure 26 A slot machine according to a second embodiment will be described. Here, in the following description, based on figure 1 The same reference numerals used in the slot machine 1 of the first embodiment described through 22 denote the same or corresponding structural elements as in the slot machine 1 of the second embodiment.

[0220] The outline structure of the slot machine according to the second embodiment is basically the same as that of the slot machine 1 in the first embodiment. And various control processes in the second embodiment are basically the same as those in the slot machine 1 of the first embodiment.

[0221] However, the slot machine in the second embodiment is different from the slot machine 1 of the first embodiment in the following points. That is, in the slot machine 1 of the first embodiment, when the symbols are controlled to stop on the variable display portions 21 to 25, five random numbers are sam...

no. 3 example

[0249] Next, a slot machine according to a third embodiment will be described with reference to FIGS. 27 to 29 . Here, in the description that follows, with the figure 1 The same reference numerals used in the slot machine 1 of the first embodiment described through 22 denote the same or corresponding structural elements as in the slot machine 1 of the first embodiment.

[0250] The outline structure of the slot machine according to the third embodiment is basically the same as that of the slot machine 1 in the first embodiment. And various control processes in the third embodiment are basically the same as those in the slot machine 1 of the first embodiment.

[0251] However, the slot machine in the third embodiment is different from the slot machine 1 of the first embodiment in the following points. That is, in the slot machine 1 of the first embodiment, thirteen conditions are set as end conditions of the probability change mode, and when any one of the conditions is sati...

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PUM

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Abstract

In the slot machine 1, in a case that the symbol combination stopped and displayed through the variable display portions 21 to 25 becomes three symbols 'SARDINE' which are stopped and displayed at the same time with no relation to the activated pay lines in the base game or the bonus game, or in a case that five symbols 'WILD' are stopped and displayed on the activated pay line, or in a case that the JP is won (S62: YES), the first reel strip 101 variably moving, stopping and displaying the symbols on the variable display portion 21 is changed to the sixth reel strip in which more the symbol 'WILD' and the symbol 'SARDINE' are included, till any one of the termination conditions is satisfied form the next game, thereby the game state shifts to the probability change mode in which the probability to win the winning symbol combination increases in comparison with the normal mode (S63).

Description

[0001] This application is a divisional application of the invention patent application (application date: August 4, 2005, invention name: game machine) whose original application number is 200510089932.9. technical field [0002] The present invention relates to a gaming machine in which a predetermined amount of game media is paid out to a player in a case where symbols stopped and displayed on a variable display device change to a symbol combination corresponding to a predetermined winning symbol combination. In particular, the present invention relates to a gaming machine that can confuse players by creating a specific game state in which the probability of being able to stop and display a predetermined winning symbol combination on a variable display device is increased. Provide players with a variety of games in case the game loses interest. [0003] The present invention relates to a gaming machine in which variable display of symbols and a game in which symbols are sto...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G07F17/32A63F5/04
Inventor 冈田和生
Owner UNIVERSAL ENTERTAINMENT CORP
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