Method and device for testing the capacity of game server
A game server and capacity technology, applied in the field of testing, can solve problems such as inaccurate server capacity test results
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Embodiment 1
[0044] According to an embodiment of the present invention, a method for testing the capacity of a game server is provided, which can be applied to such as figure 2 In the environment shown, wherein, there are terminals 202 running the game client (during actual operation, the number of 202 can be multiple, corresponding to the actual number of players, in figure 2 Only one is schematically drawn in ), interacting with the game server 206 corresponding to the game client through the network 204 . The method in this embodiment can be applied to a server (for example, figure 2 game server 206 as shown).
[0045] In this embodiment, when testing the capacity of the game server, a player model needs to be constructed, that is, the player model constructed in this embodiment is a player model based on the perspective of the server. In this embodiment, the statistical analysis of the average value carried out by using a large sample of real player data reduces a single error, t...
Embodiment 2
[0072] According to an embodiment of the present invention, there is also provided a device for implementing the above game server capacity test, Figure 10 It is a structural block diagram of a device for testing the capacity of a game server according to an embodiment of the present invention, such as Figure 10 As shown, the device includes an acquisition module 1002, a determination module 1004 and a test module 1006, and the device is described below:
[0073] The acquiring module 1002 is configured to acquire message indication information, wherein the message indication information is used to indicate that the game server of the current game has received messages sent by different players in the current game within a predetermined period of time;
[0074] The determination module 1004 is configured to determine the average message sending frequency according to the above message indication information, and the proportion of messages in different target function scenario...
Embodiment 3
[0098] According to an embodiment of the present invention, there is also provided a server for implementing the above game server capacity test, such as Figure 15 As shown, the server includes:
[0099] The communication interface 1502 is used to obtain message indication information, wherein the message indication information is used to indicate that the game server of the current game has received messages sent by different players in the current game within a predetermined period of time;
[0100] The processor 1504 is configured to determine the average message sending frequency according to the message indication information, and the proportion of messages in different target function scenarios, wherein the average message sending frequency is used to indicate the number of messages sent by a single player to the game server per unit time Quantity, the functional scenarios in the game include multiple target functional scenarios; and, according to the average message se...
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