Method for detecting plug-in of online game

A technology of online games and games, which is applied in the field of online games, can solve problems such as difficult to deal with plug-in programs, and achieve the effect of improved detection accuracy and stable and accurate detection
CN107080944AActive Publication Date: 2017-08-22徐州爱吾宠互联网科技有限公司

Patent Information

Authority / Receiving Office
CN · China
Current Assignee / Owner
徐州爱吾宠互联网科技有限公司
Publication Date
2017-08-22

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Abstract

The present invention discloses a method for detecting a plug-in of an online game. The method comprises: analyzing data of an on-going game in a manner that the game data are recorded and uploaded to a game terminal; comparing the game data with a database in the game terminal by the game terminal; and if the game data and data in the game terminal are different or greatly different, determining the game data are abnormal; and secondly, performing logical analysis on the abnormal game data, wherein logical analysis results are divided into accidental data anomalies and plug-in interference anomalies, accidental data anomalies are logical errors caused by a game client self, resulting in the abnormal game data, and plug-in interference anomalies are anomalies caused by the plug-in of the game. In the method, by real-time monitoring of the data in the game, data required to be changed by the plug-in are directly detected, and the detection is stable and accurate. At the same time, intermittent detection is adopted in a detection method, so as to improve the fluency of the game on the premise of ensuring the accuracy of the detection.
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Description

technical field

[0001] The invention relates to the field of online games, in particular to a method for detecting cheating in online games. Background technique

[0002] Online games are multiplayer online games that use the Internet as a transmission medium to achieve entertainment, leisure, communication and virtual achievements. Game players can log in to the game at the same time by running the client program. To put it simply, online games are actually a game environment provided by the game developer, and players operate relatively freely and openly in this game environment. Plug-in refers to a cheating program made by using computer technology to specifically target one or more online games to change some programs in the game. The plug-in seriously damages the authenticity, accuracy and fairness of game data.

[0003] In the face of the proliferation of cheating, traditional anti-cheat methods can be roughly divided into network transmission data encryption and play...

Claims

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