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Vertex normal processing method and device

A processing method and technology of normal direction, applied in the field of 3D image rendering, can solve problems such as poor lighting rendering effect

Active Publication Date: 2020-11-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The present invention provides a method and device for processing vertex normals, so as to at least solve the problem of poor lighting rendering effect obtained by setting vertex normals on target mesh objects in the related art

Method used

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  • Vertex normal processing method and device
  • Vertex normal processing method and device

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Embodiment Construction

[0027] Hereinafter, the present invention will be described in detail with reference to the drawings and examples. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.

[0028] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence.

[0029] In this embodiment, a method for processing vertex normals is provided, figure 2 is a flowchart of a method for processing vertex normals according to an embodiment of the present invention, such as figure 2 As shown, the process may include the following steps:

[0030] Step S22, creating a source mesh suitable for the target mesh to be rendered;

[0031] Step S24, selecting a corresponding reference vertex for each vertex on the target me...

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Abstract

The present invention provides a vertex normal processing method and apparatus. According to the method provided by the present invention, a source mesh object that is adapted to a to-be-rendered target mesh object is created; in the vertex set of the source mesh object, a corresponding reference vertex is selected for each vertex of the target mesh object; and the normal of the selected reference vertex is mapped to the corresponding vertex of the target mesh object, so that the problem of the relatively poor light rendering effect obtained by using the vertex normal setting manner on the target mesh object in the related art is solved, and the overall light rendering effect with the volumetric feeling of the to-be-rendered target mesh object in the three-dimensional space can be achieved.

Description

technical field [0001] The present invention relates to the field of three-dimensional image rendering, in particular to a method and device for processing vertex normals. Background technique [0002] At present, the real-time rendered leaf grids used in the related art are usually formed by crossing planes with cluster leaf textures. The intersecting plane method used here is to use multiple intersecting planes to express an object together. figure 1 is a schematic diagram of an application example of the cross plane method according to the related art. Such as figure 1 As shown, due to the existence of intersecting planes, the user can observe the plane with the leaf texture from different angles. The key to this processing method is to select different cross planes for different 3D objects (such as trees, flowers, hair) that can be represented by the cross plane method in the current running game environment, and the texture can also be realized with the corresponding...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/50G06T17/30
CPCG06T15/00G06T17/30
Inventor 黄馥霖
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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