Vertex normal processing method and device
A processing method and technology of normal direction, applied in the field of 3D image rendering, can solve problems such as poor lighting rendering effect
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[0027] Hereinafter, the present invention will be described in detail with reference to the drawings and examples. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.
[0028] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence.
[0029] In this embodiment, a method for processing vertex normals is provided, figure 2 is a flowchart of a method for processing vertex normals according to an embodiment of the present invention, such as figure 2 As shown, the process may include the following steps:
[0030] Step S22, creating a source mesh suitable for the target mesh to be rendered;
[0031] Step S24, selecting a corresponding reference vertex for each vertex on the target me...
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