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Shooting control method and apparatus in game

A shooting control and game technology, applied in the field of touch terminals, can solve the problems of inconvenience to press the gun, the strength of the pressure is not easy to grasp, and there is no response.

Active Publication Date: 2018-12-18
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, the above-mentioned solutions all have defects. Specifically, the defects of the first implementation plan are: 1. During the intense firefighting process of the game, the player needs to frequently switch between the interactive modes of clicking, dragging and clicking, and the operation continuity It will be interrupted; 2. The dragging behavior in the continuous firing state is obviously a waste of ammunition for the player. In addition, it is not easy to press the gun in games with recoil settings.
The defects of the second implementation scheme are: 1. It needs to be able to run on a touch terminal that can support the 3D touch function; 2. The pressure of the 3D touch operation and the continuous use of the drag operation will not be too strong for the pressure. Easy to grasp, resulting in misoperation or unresponsive operation

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  • Shooting control method and apparatus in game

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Embodiment Construction

[0051] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0052] Reference figure 1 , Shows a step flow chart of an embodiment of a shooting control method of the present invention. The software application is executed on the processor of the mobile terminal and rendered on the touch display of the mobile terminal to obtain a graphical user interface. The graphical user interface presents The content of includes at least part of the game scene and at least part of the virtual character; which may include all of the virtual character or part of the virtual character. For example, in a third-person perspective game, the content presented by the graphical user interface may include All of the virtual character; for another example, in a first-person perspective game, t...

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Abstract

Embodiments of the invention provide a shooting control method and apparatus in a game. The shooting control method and apparatus in a game execute a software application on a processor of a mobile terminal and render a touch display of the mobile terminal to obtain a graphical user interface, wherein the graphical user interface includes a shooting area. The shooting control method in a game includes the steps: monitoring a click event on the shooting area; acquiring coordinate information of an adjacent click event; determining moving position information of the aiming center according to the coordinate information of the adjacent click event; and according to the moving position information, performing a shooting operation after adjusting the aiming center. For the shooting control method and apparatus in a game, in the process of shooting, a player only needs to perform a click operation to adjust the aiming center correspondingly, so that the player can quickly and frequently shoot by clicking the shooting area, and the shooting operation is not be interrupted. Besides, the shooting control method and apparatus in a game do not collide with an existing dragging aiming mode, and can be compatible at the same time.

Description

Technical field [0001] The invention relates to the technical field of touch terminals, in particular to a shooting control method in a game and a shooting control device in a game. Background technique [0002] With the rapid development of mobile communication technology and the continuous popularization of terminals with touch functions, more and more game applications have appeared on touch terminals, such as shooting games on mobile phones. [0003] In shooting game applications such as FPS (First-Person Shooting Game) or TPS (ThirdPerson Shooting Game), players can touch the screen to control the virtual character's moving position, aim and shoot And so on. [0004] In many current 3D shooting games, players will have very intensive shooting and aiming correction operations in a short time. The first implementation scheme is that the player clicks the fire button on the screen to aim, and dragging the fire button can also change the aiming direction while firing continuously....

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/426A63F13/53A63F13/837
CPCA63F13/426A63F13/53A63F13/837A63F2300/8076
Inventor 黄智行
Owner NETEASE (HANGZHOU) NETWORK CO LTD