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Skeleton data processing method and device for virtual object, storage medium and electronic device

A virtual object and data processing technology, applied in the field of data processing, can solve problems such as low accuracy, achieve realistic motion, improve accuracy, and improve accuracy

Active Publication Date: 2019-04-02
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present invention is to provide a virtual object skeleton data processing method, a virtual object skeleton data processing device, a computer-readable storage medium, and electronic equipment, and then at least to a certain extent overcome the limitations and defects of related technologies. lower question

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  • Skeleton data processing method and device for virtual object, storage medium and electronic device
  • Skeleton data processing method and device for virtual object, storage medium and electronic device
  • Skeleton data processing method and device for virtual object, storage medium and electronic device

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Embodiment Construction

[0050] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the invention. However, those skilled in the art will appreciate that the technical solution of the present invention may be practiced without one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solutions have not been shown or descr...

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Abstract

The embodiment of the invention relates to a skeleton data processing method and a skeleton data processing device for a virtual object, and belongs to the technical field of data processing. The method comprises the following steps: creating limb skeleton ik of the virtual object, wherein the skeleton position information of the virtual object is in one-to-one correspondence with the limb skeleton ik; judging that whether the position, in the virtual scene, of the virtual object belongs to the preset position or not; if the position, in the virtual scene, of the virtual object belongs to thepreset position, reading the limb skeleton ik corresponding to the skeleton position information; and controlling the virtual object to move at the preset position by utilizing the limb skeleton ik. With the method, the problem that in the prior art, the CS skeleton of 3Dmax is directly used for manufacturing the climbing animation, and then the direct adsorption to an object is carried out, so that the accuracy of the animation is relatively low is solved; and the accuracy of the animation is improved, the movement of the virtual object at the preset position is more vivid, and thus the userexperience is promoted.

Description

technical field [0001] Embodiments of the present invention relate to the technical field of data processing, and in particular, relate to a virtual object skeleton data processing method, a virtual object skeleton data processing device, a computer-readable storage medium, and electronic equipment. Background technique [0002] At present, there are various types of electronic games, among which the more popular types may belong to action role-playing games. Among them, the most iconic element in action role-playing games is that the game characters have rich attack or defense skills. Furthermore, in the defense skills, the game character may need to avoid by skills such as climbing during the evasion process. [0003] In the existing climbing animations, generally the CS skeleton of 3Dmax is directly used to make climbing animations, and then directly adsorbed on the object. However, animations made this way are less accurate. For example, occasionally there will be a c...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56A63F13/57A63F13/822
CPCA63F13/56A63F13/57A63F13/822
Inventor 路庆生伍德铧杨博李浩
Owner NETEASE (HANGZHOU) NETWORK CO LTD