A method of generating a battle action sequence

An action and sequence technology, applied in the field of combat action sequence planning, which can solve problems such as difficulty in determining the outcome of confrontation

Inactive Publication Date: 2019-05-31
NAT UNIV OF DEFENSE TECH
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  • Description
  • Claims
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AI Technical Summary

Problems solved by technology

[0005] The purpose of the present invention is to provide a method for generating a sequence of combat actions, which has solved the problem that it is difficult to determine the outcome of the confrontation under the condition of uncertain confrontation strategies of the red and blue parties in the combat process of the prior art

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  • A method of generating a battle action sequence
  • A method of generating a battle action sequence
  • A method of generating a battle action sequence

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Embodiment Construction

[0018] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of the present invention.

[0019] Such as figure 1 Shown is a flowchart of a method for generating a combat action sequence in an embodiment of the present invention. The method for generating a combat action sequence of the present invention includes the following steps:

[0020] S101: Construct a random game model of combat action sequence based on combat behavior data;

[0021] S102: Deconstruct the current combat state to obtain initial input data;

[0022] S103: A...

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Abstract

The embodiment of the invention provides a method for generating a battle action sequence. A random game model of the battle action sequence is constructed according to battle behavior data; The current battle state is deconstructed, and initial input data is obtained; And according to the initial input data, solving is performed by using an equalization strategy method through the random game model of the combat action sequence to obtain the combat action sequence. A possible action strategy set is formulated in advance at each stage, and finally, a planning scheme of a combat action sequenceunder an uncertain condition is solved according to a probability value in a state transition process, so that scientific and effective decision support is provided for a commander.

Description

Technical field [0001] The invention belongs to the field of combat action sequence planning, and particularly relates to a method for generating combat action sequences. Background technique [0002] War is of great importance and is highly confrontational. In the course of combat, both parties expect to transform the initial situation into their own target situation through the execution of combat operations, and the target situation of the two sides must be opposed. The evolution of the battlefield situation actually depends on the joint action of the two sides' combat operations, and the effects of the two sides' actions affect each other. This antagonism should be considered when planning the course of action (COA). Planning the sequence of combat operations is a key step in formulating a combat operation plan. The issue of combat action sequence planning is to optimize and organize actions to form a combat action sequence plan under the premise of knowing the optional comb...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q10/04G06Q50/26
Inventor 陈超刘忠黄金才程光权杜正军石建迈黄奎华张家铭
Owner NAT UNIV OF DEFENSE TECH
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