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Information synchronous playing method, device and storage medium

A synchronous playback and information synchronization technology, applied in the field of communication, can solve problems such as the inability to guarantee the synchronization of videos and topics, the asynchronous playback of live videos and interactive information, and the loss of users, so as to achieve the effect of improving the synchronization of playback

Active Publication Date: 2021-11-02
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In order to solve the problem of user loss, major live broadcast platforms have successively launched various interactive live broadcast methods, but they have also exposed relatively obvious problems. Since the video stream needs to be distributed through the video stream distribution server, there is a certain delay, resulting in live video and Interactive information playback is out of sync
[0004] For example, in the live interactive gameplay with rewarded answers, the appearance of the question is inconsistent with the topic of the host's oral broadcast. degraded user experience

Method used

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  • Information synchronous playing method, device and storage medium
  • Information synchronous playing method, device and storage medium
  • Information synchronous playing method, device and storage medium

Examples

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Embodiment Construction

[0029] Referring to the drawings, wherein the same reference numerals represent the same components, the principles of the present application are exemplified by being implemented in a suitable computing environment. The following description is based on illustrated specific embodiments of the present application, which should not be construed as limiting other specific embodiments of the present application that are not described in detail here.

[0030] In the following description, specific embodiments of the present application will be described with reference to steps and symbols executed by one or more computers, unless otherwise stated. Accordingly, these steps and operations will several times be referred to as being computer-implemented, which herein refers to operations by a computer processing unit of electronic signals representing data in a structured form. This operation transforms the data or maintains it at a location in the computer's memory system that can re...

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Abstract

The embodiment of the present invention discloses an information synchronous playing method, device and storage medium. The information synchronous playing method includes: receiving video data sent by the first server, and playing the video data. The video data includes the carrying time stamped video frame; when receiving the synchronous play information that needs to be played synchronously with the video data sent by the second server, extract the time stamp of the information to be synchronously played; extract the time stamp of the latest video frame, wherein, The latest video frame is the video frame that is closest to the current time and carries a timestamp in the video frames currently received; the time difference between the timestamp of the latest video frame and the timestamp of the information to be played synchronously is obtained; according to The time difference determines the playing time of the information to be played synchronously, and plays the information to be played synchronously according to the playing time. This solution can improve the playback synchronization between the video and the information to be played synchronously.

Description

technical field [0001] The present invention relates to the field of communication technology, in particular to an information synchronous playing method, device and storage medium. Background technique [0002] With the development of the Internet and the continuous expansion of live broadcast users, domestic live broadcast has entered its heyday and has become flat in recent years. The live broadcast industry is facing the problem of user loss. [0003] In order to solve the problem of user loss, major live broadcast platforms have successively launched various interactive live broadcast methods, but they have also exposed relatively obvious problems. Since the video stream needs to be distributed through the video stream distribution server, there is a certain delay, resulting in live video and Interactive information playback is out of sync. [0004] For example, in the live interactive gameplay with rewarded answers, the appearance of the question is inconsistent with ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/2187H04N21/242H04N21/43H04N21/8547
CPCH04N21/2187H04N21/242H04N21/4305H04N21/8547
Inventor 彭勇陈爱平王威威李帅魏亮
Owner TENCENT TECH (SHENZHEN) CO LTD