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Real-time dynamic tracking game glove

A real-time dynamic and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of inability to improve player experience, high latency of wearable devices, and complicated operations

Active Publication Date: 2020-01-24
CHONGQING UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, wearable devices have problems such as high latency and difficult operation, which cannot improve the player's experience, and may even increase discomfort in the game
[0004] In addition, the main operation methods of existing action games are joystick and mouse, which have poor sense of game substitution and complicated operation

Method used

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  • Real-time dynamic tracking game glove

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0089] see figure 1 A game glove for real-time dynamic tracking mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game console.

[0090] The glove body 1 includes a palm portion and at least one finger portion.

[0091] Further, the glove body 1 is provided with a master switch.

[0092] Turn on the main switch, and the real-time dynamic tracking game gloves start to work.

[0093] The perception module 2 monitors the posture change of the glove body 1 in real time.

[0094] The perception module 2 mainly includes a bending sensor and a nine-axis inertial sensor.

[0095] The bending sensor is arranged on the finger, monitors the degree of bending of the finger, obtains a bending signal of the finger, and sends it to the control module 3 .

[0096] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains a motion signal of the palm, and sends it to ...

Embodiment 2

[0168] A wireless real-time dynamic tracking game glove mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game console.

[0169] The glove body 1 includes a palm portion and a finger portion.

[0170] The glove body 1 is provided with a master switch and a bluetooth switch.

[0171] The perception module 2 mainly includes a bending sensor and a nine-axis inertial sensor.

[0172] The bending sensor is arranged on the finger, monitors the degree of bending of the finger, obtains a bending signal of the finger, and sends it to the control module 3 .

[0173] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains a motion signal of the palm, and sends it to the control module 3 .

[0174] The control module 3 performs data preprocessing and posture calculation on the received finger bending signal and palm motion signal to obtain the posture calculatio...

Embodiment 3

[0182] A game glove with wired real-time dynamic tracking mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game console.

[0183] The glove body 1 includes a palm portion and a finger portion.

[0184] The glove body 1 is provided with a master switch.

[0185] The perception module 2 mainly includes a bending sensor and a nine-axis inertial sensor.

[0186] The bending sensor is arranged on the finger, monitors the degree of bending of the finger, obtains a bending signal of the finger, and sends it to the control module 3 .

[0187] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains a motion signal of the palm, and sends it to the control module 3 .

[0188] The control module 3 performs data preprocessing and posture calculation on the received finger bending signal and palm motion signal to obtain the posture calculation result, thereby mon...

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PUM

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Abstract

The invention discloses a real-time dynamic tracking game glove. The real-time dynamic tracking game glove mainly comprises a glove body, a sensing module, a control module, a communication module, apower supply module and a game host, wherein the sensing module mainly comprises a bending sensor and a nine-axis inertial sensor; the control module is used for carrying out data preprocessing and posture calculation on received finger bending signals and palm movement signals to obtain a posture calculation result, so that the posture change of the glove body is monitored in real time, and the posture calculation result is sent to the game host; and the control module is used for receiving a command signal of the game host through the communication module. According to the real-time dynamictracking game glove, the posture changes of the fingers and the palm can be sensed in real time, and the hand movement track can be tracked, so that efficient and accurate game control based on glovescan be realized.

Description

technical field [0001] The invention relates to the field of game equipment, in particular to a real-time dynamic tracking game glove. Background technique [0002] At present, most of the game control methods are gamepads, mice, etc. With the development of the game industry and hardware level, in order to improve the user's immersion and experience, many wearable devices have appeared for game control. The patent can dynamically track the user's movement trajectory in real time, recognize hand gestures, and achieve precise and efficient game control. [0003] At present, wearable devices have problems such as high latency and difficult operation, which cannot improve the player's experience, and may even increase discomfort in the game. [0004] In addition, the main operation modes of existing action games are joysticks and mice, which have poor sense of game substitution and complicated operations. Contents of the invention [0005] The purpose of the present invent...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/212
CPCA63F13/212A63F2300/1012
Inventor 刘礼冉孟元
Owner CHONGQING UNIV