Real-time dynamic tracking game glove
A real-time dynamic and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of inability to improve player experience, high latency of wearable devices, and complicated operations
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Embodiment 1
[0089] see figure 1 A game glove for real-time dynamic tracking mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game console.
[0090] The glove body 1 includes a palm portion and at least one finger portion.
[0091] Further, the glove body 1 is provided with a master switch.
[0092] Turn on the main switch, and the real-time dynamic tracking game gloves start to work.
[0093] The perception module 2 monitors the posture change of the glove body 1 in real time.
[0094] The perception module 2 mainly includes a bending sensor and a nine-axis inertial sensor.
[0095] The bending sensor is arranged on the finger, monitors the degree of bending of the finger, obtains a bending signal of the finger, and sends it to the control module 3 .
[0096] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains a motion signal of the palm, and sends it to ...
Embodiment 2
[0168] A wireless real-time dynamic tracking game glove mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game console.
[0169] The glove body 1 includes a palm portion and a finger portion.
[0170] The glove body 1 is provided with a master switch and a bluetooth switch.
[0171] The perception module 2 mainly includes a bending sensor and a nine-axis inertial sensor.
[0172] The bending sensor is arranged on the finger, monitors the degree of bending of the finger, obtains a bending signal of the finger, and sends it to the control module 3 .
[0173] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains a motion signal of the palm, and sends it to the control module 3 .
[0174] The control module 3 performs data preprocessing and posture calculation on the received finger bending signal and palm motion signal to obtain the posture calculatio...
Embodiment 3
[0182] A game glove with wired real-time dynamic tracking mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game console.
[0183] The glove body 1 includes a palm portion and a finger portion.
[0184] The glove body 1 is provided with a master switch.
[0185] The perception module 2 mainly includes a bending sensor and a nine-axis inertial sensor.
[0186] The bending sensor is arranged on the finger, monitors the degree of bending of the finger, obtains a bending signal of the finger, and sends it to the control module 3 .
[0187] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains a motion signal of the palm, and sends it to the control module 3 .
[0188] The control module 3 performs data preprocessing and posture calculation on the received finger bending signal and palm motion signal to obtain the posture calculation result, thereby mon...
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