A gaming glove for real-time dynamic tracking
A real-time dynamic and game technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as difficult operation, complicated operation, and increased discomfort in games
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Embodiment 1
[0089] See figure 1 , A real-time dynamic tracking game glove, which mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game host.
[0090] The glove body 1 includes a palm portion and at least one finger portion.
[0091] Further, the glove body 1 is provided with a master switch.
[0092] Turn on the master switch, and the real-time dynamic tracking game glove starts to work.
[0093] The sensing module 2 monitors the posture change of the glove body 1 in real time.
[0094] The sensing module 2 mainly includes a bending sensor and a nine-axis inertial sensor.
[0095] The bending sensor is arranged on the finger, monitors the bending degree of the finger, obtains the bending signal of the finger, and sends it to the control module 3.
[0096] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains the palm motion signal, and sends it to the control module 3.
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Embodiment 2
[0168] A wireless real-time dynamic tracking game glove, which mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game host.
[0169] The glove body 1 includes a palm part and a finger part.
[0170] The glove body 1 is provided with a master switch and a Bluetooth switch.
[0171] The sensing module 2 mainly includes a bending sensor and a nine-axis inertial sensor.
[0172] The bending sensor is arranged on the finger, monitors the bending degree of the finger, and obtains the bending signal of the finger, and sends it to the control module 3.
[0173] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains the palm motion signal, and sends it to the control module 3.
[0174] The control module 3 performs data preprocessing and posture calculation on the received finger bending signal and palm motion signal to obtain the posture solution result, thereby monitor...
Embodiment 3
[0182] A wired real-time dynamic tracking game glove mainly includes a glove body 1, a perception module 2, a control module 3, a communication module 4, a power supply module 5 and a game host.
[0183] The glove body 1 includes a palm part and a finger part.
[0184] The glove body 1 is provided with a master switch.
[0185] The sensing module 2 mainly includes a bending sensor and a nine-axis inertial sensor.
[0186] The bending sensor is arranged on the finger, monitors the bending degree of the finger, and obtains the bending signal of the finger, and sends it to the control module 3.
[0187] The nine-axis inertial sensor is arranged on the palm, monitors the motion state of the palm, obtains the palm motion signal, and sends it to the control module 3.
[0188] The control module 3 performs data preprocessing and posture calculation on the received finger bending signal and palm motion signal to obtain the posture solution result, thereby monitoring the posture change of the glo...
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