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Wargame intervisibility analysis method, terminal equipment and computer readable storage medium

An analysis method and visual technology, applied in the field of war games, can solve the problems of wasting software running resources and redundant computing, and achieve the effect of improving computing efficiency and accuracy, simplifying operations, and reducing the number of computations.

Active Publication Date: 2021-03-16
JIANGSU BOZHI SOFTWARE TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the prior art, in the wargame deduction process, the vision algorithm needs to calculate the comparison of all points within the range, there are many redundant calculations, and with the increase of chess pieces, many repeated calculations will be added, which seriously wastes software operation resources

Method used

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  • Wargame intervisibility analysis method, terminal equipment and computer readable storage medium
  • Wargame intervisibility analysis method, terminal equipment and computer readable storage medium
  • Wargame intervisibility analysis method, terminal equipment and computer readable storage medium

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Embodiment Construction

[0043] In the following description, specific details such as specific system structures and technologies are presented for the purpose of illustration rather than limitation, so as to thoroughly understand the embodiments of the present invention. It will be apparent, however, to one skilled in the art that the invention may be practiced in other embodiments without these specific details. In other instances, detailed descriptions of well-known systems, devices, circuits, and methods are omitted so as not to obscure the description of the present invention with unnecessary detail.

[0044] The present invention is described in detail below in conjunction with examples, but the present invention is not limited to these examples.

[0045] figure 1 It is a flow chart of a wargame visual analysis method of the present invention.

[0046] The wargame visual analysis method of the present invention comprises:

[0047] Step 1. Obtain the basic information data of all chess pieces...

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Abstract

The invention discloses a weapon go-through analysis method, terminal equipment and a computer readable storage medium, and the method comprises the steps: obtaining the basic information data of allchess pieces under the same three-dimensional coordinate system, and the basic information data comprises a go-through range; determining instruction chess pieces, and determining all enemy chess pieces in the intervisibility range of the instruction chess pieces according to the instruction chess pieces; taking the instruction chess piece as an original point, and emitting a ray to all enemy chess pieces in the intervisibility range of the instruction chess piece; judging whether the rays collide with the enemy chess pieces or not, and if yes, instructing the chess pieces to be seen through with the collided enemy chess pieces. According to the method, the problems of slow intervisibility calculation and low efficiency in traditional weapon chess deduction are solved, the calculation frequency is reduced, the time is saved, the intervisibility result of the chess pieces can be obtained in a shorter time, and the calculation efficiency and accuracy are improved; meanwhile, the method is simple in overall operation, and CPU resource consumption and memory occupation of the intelligent equipment are reduced.

Description

technical field [0001] The application relates to a method for visual analysis of wargames, a terminal device and a computer-readable storage medium, in particular to a method for quickly screening enemy chess pieces in a wargame deduction, a terminal device and a computer-readable storage medium, which belong to the technical field of wargame deduction . Background technique [0002] With the development of computer technology, the traditional strict wargames began to be digitized. my country's computer wargame technology started relatively late, and has become a research hotspot in universities and companies in recent years. The research content mainly focuses on explaining the nature and characteristics of wargame, researching wargame map technology, chess piece maneuver algorithm, deduction rule system, etc. Some companies or research The organization has designed and developed wargame deduction systems of different scales and combined arms at the tactical level and camp...

Claims

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Application Information

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IPC IPC(8): G06F30/20G06T15/50G06T17/00
CPCG06F30/20G06T15/506G06T17/00
Inventor 傅涛陈龙
Owner JIANGSU BOZHI SOFTWARE TECH CO LTD
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