Wargame intervisibility analysis method, terminal equipment and computer readable storage medium
An analysis method and visual technology, applied in the field of war games, can solve the problems of wasting software running resources and redundant computing, and achieve the effect of improving computing efficiency and accuracy, simplifying operations, and reducing the number of computations.
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[0043] In the following description, specific details such as specific system structures and technologies are presented for the purpose of illustration rather than limitation, so as to thoroughly understand the embodiments of the present invention. It will be apparent, however, to one skilled in the art that the invention may be practiced in other embodiments without these specific details. In other instances, detailed descriptions of well-known systems, devices, circuits, and methods are omitted so as not to obscure the description of the present invention with unnecessary detail.
[0044] The present invention is described in detail below in conjunction with examples, but the present invention is not limited to these examples.
[0045] figure 1 It is a flow chart of a wargame visual analysis method of the present invention.
[0046] The wargame visual analysis method of the present invention comprises:
[0047] Step 1. Obtain the basic information data of all chess pieces...
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