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A frame synchronization automatic test method, device and readable storage medium

An automated testing and frame synchronization technology, applied in sports accessories, indoor games, electrical components, etc., can solve problems such as inconsistencies in logic operations, and achieve the effect of small data volume

Active Publication Date: 2022-01-25
深圳易帆互动科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Based on this, it is necessary to provide an automated test method, device and readable storage medium for frame synchronization to address the problem of inconsistency in logical operations between multiple clients that cannot be quickly located

Method used

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  • A frame synchronization automatic test method, device and readable storage medium
  • A frame synchronization automatic test method, device and readable storage medium

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Embodiment Construction

[0032] In order to make the above objects, features and advantages of the present invention more obvious and comprehensible, specific embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Apparently, the specific details described below are only some embodiments of the present invention, and the present invention can also be implemented in many other embodiments different from those described here. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0033] It should be noted that when an element is referred to as being “fixed” to another element, it can be directly on the other element or there can also be an intervening element. When an element is referred to as being "connected to" another element, it can be directly connected to the other e...

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Abstract

The present invention relates to an automatic test method, device and readable storage medium for frame synchronization, comprising the steps of: the client collects a key frame data packet of a game scene in the background, and the key frame data packet includes a key frame Hash value and a key frame operation data ; The client uploads the key frame data packet to the server; the test end downloads the key frame data packet from the server, and restores the game scene through the key frame operation data; the comparison Hash value of the key frame generated by the restored game scene will be compared Compare and verify the Hash value and the key frame Hash value; if the result of the comparison and verification is inconsistent, a prompt message is sent. This automated test method for frame synchronization key frame operation data restores the key frame of the game, calculates the Hash value, and compares the Hsah value with the downloaded key frame Hash value to determine whether there is a frame synchronization problem. The technical solution can quickly expose frame synchronization bugs, and the amount of data packets is not large, which will not cause an excessive burden on the system.

Description

technical field [0001] The invention relates to the technical field of frame synchronization games, in particular to an automatic test method, device and readable storage medium for frame synchronization. Background technique [0002] Online games are individual multiplayer online games that use the Internet as the transmission medium, game operator servers and user computers as processing terminals, and game client software as the information interaction window. With the development of client hardware and network communication technology, online games have increasingly become a sustainable way for young people to achieve entertainment, leisure, social flow and virtual achievements. [0003] Common synchronization schemes in games include state synchronization and frame synchronization. State synchronization simply means synchronizing various states in the game. When the client sends a game action to the server, after the server receives it, it calculates the result of the g...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52H04L43/0852
CPCA63F13/52H04L43/0852
Inventor 浣剑雄汪平
Owner 深圳易帆互动科技有限公司
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