Physical feedback channel for entertainement or gaming environments

Inactive Publication Date: 2005-05-26
SONY DEUT GMBH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0009] In view of the explanations mentioned above, it is the object of the present invention to provide a controlling device which allows a more realistic (intuitive) feedback.

Problems solved by technology

However, these force-feedback controller devices according to the state of the art do not provide a realistic way of feeling tactile sensations in virtual game scenarios.

Method used

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  • Physical feedback channel for entertainement or gaming environments
  • Physical feedback channel for entertainement or gaming environments
  • Physical feedback channel for entertainement or gaming environments

Examples

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Embodiment Construction

[0036] In the following, different embodiments of the present invention as depicted in FIGS. 1 to 4b shall be explained in detail. The meaning of the symbols designated with reference numerals and signs in these figures can be taken from an annexed table.

[0037] The present invention particularly refers to a piece of clothing or wearable accessory 101 equipped with at least one wearable computing device 100, wherein the computing device is connected to the central controlling unit 109″ e.g. of a game console application 109′ or any type of application software running on an external controlling device 109 over a wireless or wirebound link 199. It comprises means (100C) for receiving (S202′) and processing (S202″) e.g. digitally encoded control information representing physical feedback singals from the external controlling device 109, actuating means 106a-d placed on or close to the body of a person wearing said piece of clothing or wearable accessory 101, which generate multi-senso...

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PUM

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Abstract

A physical feedback system for computer gaming environments comprises: a computing device for executing an application software program, the computing device having an interface for transmitting feedback signals generated by the application software program, and a wearable receiver having means for receiving the feedback signals from the computing device and actuator means designed to enter physical feedback sensations to the body and / or head of a user using the skin of the user as an interface.

Description

FIELD AND BACKGROUND OF THE INVENTION [0001] The present invention generally relates to the field of providing physical feedback to the user of an application, such as f.e. a computer game or other entertainement application software. BRIEF DESCRIPTION OF THE PRESENT STATE OF THE ART [0002] To understand the proposed idea of the present invention, it is necessary to briefly describe the main features, advantages and problems of haptic interfaces and tactile communication systems according to the state of the art. [0003] Haptic interfaces represent an interesting alternative to conventional human-machine interfaces and feature a wide variety of applications. Examples include virtual-reality (VR) applications for immersive simulation, teleoperated master-slave robot systems, and robotic surgery. A haptic interface according to the state of the art comprises a special input / output device (e.g. a force-feedback joystick, a haptic mouse, or an exoskeleton), a real-time controller, and a ...

Claims

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Application Information

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IPC IPC(8): A41D1/00A63F13/02G06F1/16G06F3/00G06F3/01
CPCA41D1/002A63F13/02G06F2203/013G06F1/163G06F3/016A63F2300/302A63F13/218A63F2300/209A63F2300/1037A63F2300/406A63F13/332A63F2300/1012A63F13/52A63F2300/1056A63F2300/8082A63F13/285A63F13/212A63F2300/66A63F13/217
InventorBUCHNER, PETERCLANGET, ULRICHTREINER, JORGBOUCHER, SOPHIE
OwnerSONY DEUT GMBH