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Game piece

a game and game technology, applied in the field of games, can solve the problems of increasing the cost of playing games, not encouraging patrons to stay in the establishment, and incentivizing patrons to stay at the establishmen

Inactive Publication Date: 2008-02-07
GAME DAY PROMO
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, such a giveaway does not encourage patrons to remain in the establishment.
These security measures increase the cost of conducting the game.
Further, once the prospective patron has entered the establishment to determine what, if any, prize he has won, the game is over and he has no incentive to remain at the establishment.

Method used

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Examples

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Embodiment Construction

[0012]Although the disclosure hereof is detailed and exact to enable those skilled in the art to practice the invention, the physical embodiments herein disclosed merely exemplify the invention which may be embodied in other specific structures. While the preferred embodiment has been described, the details may be changed without departing from the invention, which is defined by the claims.

[0013]FIG. 1 shows a game piece 10 according to the present invention. The game piece 10 of the present invention may take many forms, including, but not limited to a pin, button, badge, necklace, or fob. As seen in FIG. 1, the game piece 10 includes a housing 12. FIG. 2 shows the inside of the game piece 10. Inside the housing 12 is timing circuit 14 including at least one battery 16 and at least one light emitting diode (LED) 18. Such simple electrical circuits 14 are well known in the art. The battery 16 or batteries are preferably held in a connection plate (not shown) which mechanically and e...

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PUM

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Abstract

A game piece for playing a promotional game and a method of playing a promotional game. The game piece includes a housing, a battery, a plurality of a signaling devices, a removable tab, and a timing circuit. The timing circuit is activated by removing the tab. The first signaling device is illuminated immediately. After a predetermined amount of time the remaining signaling devices are illuminated. Some game pieces are programmed to illuminate all signaling devices, while others are programmed to illuminate less than all of the signaling devices; however all game pieces are identical. The game is played by distributing game pieces to patrons of an establishment. The removable tab on each game piece is removed, beginning the timing circuit. After a predetermined amount of time, the final signaling device on “winning” game pieces will activate. The establishment will award prizes to patrons holding a winning game piece.

Description

RELATED APPLICATION [0001]This is a continuation-in-part application of co-pending U.S. patent application Ser. No. 11 / 498,013, filed 2 Aug. 2006.BACKGROUND OF THE INVENTION [0002]The present invention relates to the field of devices and methods for a game wherein prizes are awarded. Various establishments seek to attract and retain patrons by offering something of value to prospective patrons. Some establishments offer a free gift to every person entering the establishment, or to every person entering the establishment and meeting certain predetermined qualifications. However, such a giveaway does not encourage patrons to remain in the establishment.[0003]Other games may utilize an element of random chance. For example, tokens bearing an indicia may be distributed to prospective patrons. Different prizes may be associated with some or all of the different indicia. The prospective patron must enter the establishment to determine what, if any prize he has won. However, in a game such...

Claims

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Application Information

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IPC IPC(8): A63B71/00
CPCA63F9/00
Inventor MINTEN, RICHARD J.
Owner GAME DAY PROMO
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