Game of chance

a chance and game technology, applied in the field of games, can solve the problems of affecting the outcome of the bet, the difficulty of learning, understanding and playing craps, and the time it often takes to resolve the bet, so as to increase the probability of winning, increase the probability of action, and enhance the effect of earning

Inactive Publication Date: 2008-03-06
PRESLEY JOSEPH R +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0024]The preferred game rules increase the likelihood that, compared to craps for example, most wagers can be decided on a single toss of the dice, and this increase in “action” also enhances the probability of increased earnings. The preferred embodiments, due to the use of specific Numbers Groups, may offer higher odds than in conventional craps and roulette games, and may create more excitement and more rewarding opportunities for the player because of the grouping of numbers. Further, the preferred game rules afford the player the opportunity to parlay a winning wager for increased monetary gain, for example, by multiple-tiers of wagering and winnings wherein the player may place a single wager on the probability of the same two numbers occurring on consecutive rolls. This wager, based on the prospect of the second or even a third exact event occurring, provides the player the opportunity to earn a higher return for their wager than is currently offered in casino games.

Problems solved by technology

Sometimes the loud excitement generated by the players and observers results in the craps tables being jammed to capacity.
On the downside, craps is a somewhat difficult game to learn, understand and play, and many players become frustrated with the time it often takes to resolve a bet, as further discussed below.
Therefore, many gamblers do not appreciate the game.
The basic wager in “craps” requires multiple (at least two and frequently many) tosses of the dice pair to reach the final consequence of the wager, which results in either a win or a loss.
Unfortunately, these bets require extensive knowledge of the game and the laws of probability.
Even with these changes, there are delays in resolving many wagers, which results in the disenchantment of many players.
Even as craps is currently played, many players have found that the craps dice game is quite limited in several respects.
For example, the current “craps” dice game does not offer the typical player a wide variety of wagering opportunities, as players are usually limited to betting on the “come” or “pass” line attempting to roll a specific “point” unless they have received extensive training.
Also, as previously noted, the current dice game does not provide the player sufficient assurance that one or even two rolls of the dice can determine the outcome of a majority of bets and / or any subsequent parlay wagers.
Moreover, Horan does not provide payouts for consecutive rolls of the dice, nor are his payouts based on the commonly accepted probabilities normally used in most games of chance.
However, Gordon extremely limits the wagers permitted by his players.

Method used

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Examples

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Embodiment Construction

[0034]Referring to the Figures, there are shown several, but not the only, embodiments of the invented game of chance. While several examples of the invented game are given and described in terms of a dice game and in terms of particular number sets that may be provided by tossing two six-sided dice, the invention is not limited to dice games only, and, in a broad sense, is not limited to random generation of two numbers selected from the numbers 1-6, as discussed previously in this disclosure. In many embodiments, however, the number sets afforded by two six-sided dice are used, but these numbers sets may be generated by dice, in slot machines, computer and other interactive programming, or other gaming platforms. Thus, while “dice,”“rolling,”“tossing” and “roll” are used for convenience and clarity; these terms are not intended to necessarily limit the invention to being only a dice game.

[0035]The concepts of the invented game of chance may be applied, for example, to many differe...

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Abstract

A game of chance involves use of a pair of dice or other randomizing device to obtain a first number set, wherein a first wager immediately wins when the first number set from the dice/device adds up to one of the numbers in a selected Numbers Group or Wagering Zone. A winning wager, or portion of the winning wager, may be parlayed to a second tier wager to determine whether the next roll of the dice/device will produce a second number set that is the same as the first number set. The Wagering Zones may be incorporated/combined with traditional casino game layouts, for example, Craps, slot-machine, Blackjack, or Roulette types of layout. In many board or table embodiments, wagers, based on speculation of what will be the first number set and subsequent number sets, are placed directly on the playing surface, with second tier wagering zones provided to prevent confusion with others' “fresh” wagers on the subsequent rolls. In computer or electronic slot-machine embodiments, the programming/memory may serve to differentiate, monitor, and display first vs. second tier wagers. The ability to bet on both grouped numbers (in a first tier wager), and on individual numbers in a Target Set, in any gaming layout or platform, will increase player enthusiasm and observer excitement. The knowledge that a player may be paid for successfully wagering on a winning Numbers Group after only one roll of the dice, helps move the game along and also adds to the excitement of the game.

Description

BACKGROUND OF INVENTION[0001]1. Field of the Invention[0002]The present invention relates generally to the field of gaming, and more specifically to the field of games of chance using dice or other means for wagering on randomly-generated number events.[0003]Games of chance, and particularly betting games, should have certain attributes to make them attractive to players. Ideally, such games should have reasonable odds only slightly in favor of the house or bank. Furthermore, such games should be easy to learn, understand, and play. The games should also be exciting for all of those playing, and ideally pit each player against the house as opposed to against each other. Games with a large potential jackpot or top payout are often more exciting than those with a relatively small maximum payout.[0004]Games of chance must also have certain attributes to make them attractive to the house. The games must have a suitable house advantage, and preferably a relatively small cycle time betwee...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63B71/00A63F9/04
CPCA63F3/00157G07F17/3297A63F9/04
Inventor PRESLEY, JOSEPH R.FAIRCLOTH, MICHAEL W.
Owner PRESLEY JOSEPH R
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