Game
a game and game technology, applied in the field of games, can solve the problems of affecting the educational development of both brighter and less gifted students alike, students constantly winning without being challenged and sufficiently stimulated, and the likelihood of achieving the effect of improving
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Benefits of technology
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0047]With reference initially to FIG. 1, a game according to one illustrated embodiment of the present invention includes a game board 2 having a playing area 4. The playing area 4 includes a number of continuous intersecting pathways marked on a playing surface 6 of the board 2 that are able to be followed by players playing the game. Each pathway is defined by a series of consecutive playing spaces 8 that are able to be moved between and “landed on” by the representative playing pieces of one or more players playing the game. The spaces 8 are selected from defined sets of the spaces 8, each set corresponding to a selected level of difficulty.
[0048]Each of the spaces 8 may be coloured to indicate the set of spaces 8 to which each space 8 belongs, and hence the level of difficulty of the space 8. On the board 2, for example, the spaces 8 are coloured red, blue, yellow and green to correspond to four respective different levels of difficulty “hardest” (red spaces 10), “hard” (blue s...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


