Video game machine, gaming image display control method and display mode switching control method

一种显示模式、视频游戏的技术,应用在视频游戏、室内游戏、图像通信等方向,能够解决配置的关系没有任何记载、没有提及切换的课题等问题

Active Publication Date: 2011-02-02
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the device described in Patent Document 1, it is necessary to create in advance the content of 3D video data received from a web site or mail through a special mobile phone, that is, video data for 3D stereoscopic display.
In addition, Patent Document 1 also describes a built-in processing unit that converts one 2D image that has already been created into image data for 3D stereoscopic display. However, even if one 2D image is converted into image data for 3D stereoscopic display, only Simulate 3D images
In addition, Patent Document 1 only describes obtaining 3D video data from the outside, or forming a simulated 3D image from a single 2D image, and there is no description about the relationship between the two cameras.
In particular, there is no mention of the subject of switching between 2D display and 3D stereoscopic display

Method used

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  • Video game machine, gaming image display control method and display mode switching control method
  • Video game machine, gaming image display control method and display mode switching control method
  • Video game machine, gaming image display control method and display mode switching control method

Examples

Experimental program
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Embodiment Construction

[0058] figure 1 It is a configuration diagram showing an embodiment of a fighting game system applied to a video game device according to the present invention. The battle game system includes client terminal devices (game terminals) 1 respectively provided with corresponding identification information, connected with multiple (here eight) game terminals 1 in a communication-possible manner, and through the intermediary-connection, And the communication equipment that is connected with the network (Internet) of each game terminal 1 and the game terminal 1 of other shop, namely router 2; Via each router 2 communication possibility is connected, and use game terminal 1 to relevant multiple players The server 3 that manages information on player authentication, player selection, and game history.

[0059] The game terminal 1 plays a game when a player performs predetermined operations on a game screen displayed on a monitor. In addition, the identification information set corre...

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PUM

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Abstract

A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.

Description

technical field [0001] The present invention relates to a video game device for selectively switching game images to two-dimensional display and three-dimensional display (stereoscopic display) and displaying them on a screen, a game image display control method, and a display mode switching control method. Background technique [0002] Various technical solutions for displaying 3D images on a display screen have been proposed in the past. The display method of 3D images is generally a parallax barrier method, and there are known glasses-based methods using polarizing materials, liquid crystal shutters, and glasses, and parallax-panorama methods and lenticular lens methods that are non-glasses-based methods. In addition, in recent years, proposals have been proposed that can switch display techniques between 2D images and 3D images. That is, Patent Document 1 (Japanese Patent Publication No. 3973525) describes a mobile phone having a monitor realizing a liquid crystal panel...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N13/00A63F13/10
CPCH04N13/0454A63F13/10H04N13/0278A63F2300/203H04N13/0434A63F2300/6669H04N13/0497H04N13/0409H04N13/337H04N13/279H04N13/31H04N13/398A63F13/5252A63F13/5255H04N13/359A63F2300/6607A63F13/79A63F13/833A63F13/847A63F13/335A63F13/837A63F2300/6638
Inventor 井上佳久森山昌广芝宫正和内山聪志竹内太一安达佳刚
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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