Large-scale data visualization processing method based on Web Pseudo-three dimensions (3D)
A large-scale data and processing method technology, applied in image data processing, electrical digital data processing, special data processing applications, etc., can solve the problems of slow Web3D rendering speed and large occlusion, achieve smooth visualization of large-scale data processing, avoid The effect of repeated operations
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Embodiment 1
[0034] Generally, each 3D element must go through multiple coordinate transformations (rendering pipeline) to become the graphic image we finally see on the 2D screen, and then in order for the user to perform various interactive activities, the entire 3D scene is constantly updated at a certain frequency. That is, the rendering pipeline operation is repeated continuously. In the present invention, we jump out of this mode, but virtual advance the work of browsing the scene before the generation of the 3D scene. At the time of initialization, we can calculate the version of the scene data when the camera is at different angles, and then render and generate a series of scene snapshots of corresponding angles and save them. When the user needs to browse the 3D scene, it can be completed by sequentially playing the pre-stored snapshots in sequence, or using the Flash technology to use the pre-stored snapshots as key frames to generate tween animation to achieve the browsing effec...
Embodiment 2
[0042] There are many kinds of data types in data visualization, among which the visualization of hierarchical data is the most difficult, it has a complex structure and a large scale. The visualization method, TreeMap technology is one of the most successful. under Figure II It is a TreeMap effect diagram realized by using the Pseudo-3D model, with 566 patches and 12 angles.
[0043] Through experiments, we found that the increase of meshes will greatly affect the rendering efficiency. Table 1 shows the relevant data we obtained at different mesh scales (note: the full frame is set to 24fps). It can be found that when the Mesh scale is small, such as 566, 1656, the startup is very fast. At this time, the frame rate of the scene is basically close to the full frame, and real-time interaction is not a problem. However, as the mesh scale increases, the startup of the scene takes time. And the frame rate deteriorates rapidly, especially when the mesh size increases to about 9000...
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