Online game gameguard system capable of realizing anti-offline plugin and online game gameguard method

An online game and anti-offline technology, applied in the field of online game protection measures, can solve problems that affect other game progress, increase workload, and have no effect, and achieve the effects of increasing time consumption, preventing forgery, and increasing complexity

Inactive Publication Date: 2013-04-17
FUJIAN TQ DIGITAL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the rapid development of online game technology, online game cheat programs are becoming more and more powerful, making the demand for cheat prevention and governance more and more urgent, leading to great challenges in the development of anti cheat systems, and offline cheats are a kind of cracking game protocol And simulate the plug-in of the game message protocol, it runs directly away from the client, so it cannot be detected from the client
[0003] The introduction of the anti-offline system solves the problem that the client needs to constantly modify the protocol and encryption and decryption algorithms to resist offline plug-ins, and it is often easy to be cracked, has no effect, increases the workload, and affects other progress of the game

Method used

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  • Online game gameguard system capable of realizing anti-offline plugin and online game gameguard method

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Embodiment Construction

[0038] An online game anti-cheat system capable of anti-offline cheating, including an anti-offline server, an anti-offline client, and an anti-offline tool;

[0039] The anti-offline client includes a client communication module, a security module, a client data processing module, and a response core module;

[0040] The anti-offline server includes a server communication module, a server data processing module, a security verification calculation module, a log module, a statistical module, and an offline processing module;

[0041] The anti-offline tool: used for statistical analysis and query processing of data, so as to realize the connection of the whole system, and the data of the entire anti-offline system can be queried and controlled; including real-time monitoring module, data statistics module, title Processing module, data query module.

[0042] Among the anti-offline clients:

[0043] The client communication module: responsible for sending message packets to th...

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Abstract

The invention provides an online game gameguard system capable of realizing the anti-offline plugin. The system comprises an anti-offline server end, an anti-offline client and an anti-offline tool, wherein the anti-offline client comprises a client communication module, a safety module, a client data processing module and an response core module, the anti-offline server end comprises a server end communication module, a server end data processing module, a safety checking calculation module, a log module, a statistics module and an offline processing module, the anti-offline tool comprises a real-time monitoring module, a data statistics module, a number sealing processing module and a data inquiry module, and the tool is used for carrying out statistics analysis and inquiry processing on the anti-offline data, so the communication of the whole system is realized, and the data of the whole anti-offline system can be inquired and controlled. The online game gameguard system effectively solves the anti-offline plugin problem.

Description

【Technical field】 [0001] The invention relates to a protection measure for online games, in particular to an online game anti-cheat system and method thereof capable of reversing off-line cheating. 【Background technique】 [0002] With the rapid development of online game technology, online game cheat programs are becoming more and more powerful, making the demand for cheat prevention and governance more and more urgent, leading to great challenges in the development of anti cheat systems, and offline cheats are a kind of cracking game protocol And simulate the plug-in of the game message protocol, which runs directly away from the client, so it cannot be detected from the client. [0003] The introduction of the anti-offline system solves the problem that the client needs to constantly modify the protocol and encryption and decryption algorithms to resist offline plug-ins, and it is often easy to be cracked, has no effect, increases the workload, and affects other progress o...

Claims

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Application Information

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IPC IPC(8): H04L29/06G06F19/00
Inventor李上杰刘德建陈宏展方振华钟良德
OwnerFUJIAN TQ DIGITAL