Panning animation
A technology for animation and computing devices, applied in animation production, instrumentation, power management, etc., which can solve problems such as inefficiency, large time consumption, user frustration, etc.
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[0013] review
[0014] Conventional techniques that utilize animation to display movement on a user interface (eg, panning in response to a touch gesture) are often unpredictable. Consequently, user interaction with these traditional technologies is often inefficient and leads to user frustration.
[0015] Panning animation techniques are described. In one or more implementations, panning animation techniques are configured to respond proportionally to user input, thereby giving users a degree of predictability when interacting with a user interface utilizing the techniques. These technologies can be configured to support a wide variety of different functionalities. For example, these techniques may be configured to support a maximum distance and / or a maximum time to be used to output the animation. For example, the distance may be based on the amount of display area associated with the user interface where the movement is to be displayed.
[0016] Additionally, these te...
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