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Game system for global cooperative combat

A game system, global technology, applied in transmission systems, electrical components, etc., can solve problems such as difficult to achieve information sharing, and achieve the effect of improving bearing capacity and compression resistance

Inactive Publication Date: 2016-04-20
HANGZHOU SAMANGAME COM NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In order to meet the needs of players, the main cross-regional design is as follows: abstract a cross-regional server, and different players in the two regions realize data interaction and information sharing through the cross-regional server transfer. Due to the memory and CPU limitations of the cross-regional service, Generally, information sharing is realized between several districts, and it is difficult to achieve information sharing between districts

Method used

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  • Game system for global cooperative combat
  • Game system for global cooperative combat
  • Game system for global cooperative combat

Examples

Experimental program
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Embodiment Construction

[0029] The preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.

[0030] image 3 It is a schematic diagram of the server architecture of the global server battle provided by the present invention. This embodiment includes a game client, a zone server group, a matching server, a battle distribution server, and a battle server.

[0031] figure 1 It is a composition schematic diagram of the single zone service group 2 provided by the present invention. Such as figure 1 As shown, the district server group is composed of a game server, a central server, and a relationship server. The game server is connected to the game client 1. The game client includes its own functional modules, a connection maintenance module with the server, and a data interaction module with the server. Each module is independent and completes the corresponding function. In a single zone server group, the game server is connected...

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Abstract

The invention discloses a game system for a global cooperative combat. The game system comprises a plurality of game clients, a plurality of zone server sets, a matching server, a combat distribution server and a plurality of combat servers, wherein one game client is connected with one zone server set; the zone server set realizes data sharing of the game client in a single zone; the zone server set is connected with the matching server; the matching server is used for cross-zone game client matching; the matching server is connected with the combat distribution server; the combat distribution server is connected with the combat servers; the game clients are connected to at least two combat servers; the combat distribution server is used for balancing loads of the combat servers; and the combat servers are used for data transmission and synchronization of the game clients in a game running process. According to the technical scheme provided by the invention, under the limitation of existing hardware, the bearing capacity and pressure resistance of the servers are improved by adopting a server framework of the system and a design algorithm to realize global cooperative combat.

Description

technical field [0001] The invention belongs to the technical field of Internet game system design, and in particular relates to the design and realization of a game system capable of fighting with servers all over the world. Background technique [0002] With the rapid growth of online game players, it is more and more urgent to design a game server system with high load capacity and high pressure resistance to meet the players' requirements for game experience. [0003] Currently popular online game systems are implemented using server-client (CS) architecture. Under the CS architecture, the game server is responsible for data synchronization and information sharing of each client. Under the CS architecture, the memory capacity and CPU speed of the hardware platform on which each server runs are limited. In order to achieve data synchronization and information sharing for tens of thousands of players, the server consists of a group of servers (zone servers). Roles in ...

Claims

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Application Information

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IPC IPC(8): H04L29/06H04L29/08
CPCH04L67/1008H04L67/12H04L67/562H04L67/131
Inventor 上官盼利
Owner HANGZHOU SAMANGAME COM NETWORK TECH CO LTD
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