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Method for acquiring virtual three-dimensional image, method for forming interaction environment and somatosensory game device

A somatosensory game and virtual three-dimensional technology, applied in the field of virtual image imaging, can solve problems such as low precision of somatosensory game equipment, inability of game participants to obtain teams or multiple people, and reduced reliability of somatosensory game equipment

Pending Publication Date: 2018-05-25
ZHEJIANG SUNNY INTELLIGENT OPTICAL TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, game participants need to spend more time wearing and taking off the wearable somatosensory game device before and after participating in the somatosensory game. The wearable somatosensory game device on the participant's body will bring restraint to the game participant and prevent the game participant from making some large-scale movements, so as to affect the somatosensory game somatosensory of the game participant
In addition, a set of wearable somatosensory game devices often does not allow multiple game participants to use together, so that game participants cannot obtain the experience of team or multiple people participating in somatosensory games
The structure of wearable somatosensory game devices is usually relatively complicated, which not only leads to high manufacturing costs and sales prices of wearable somatosensory game devices, but also greatly reduces the reliability of somatosensory game devices with complex structures
[0004] Another kind of somatosensory game device uses a binocular camera to determine the position and action of a game participant. Compared with a wearable somatosensory game device, although this kind of somatosensory game device that uses a binocular camera removes the physical constraints on the game participant. However, the accuracy of this somatosensory game device using binocular cameras is relatively low, and the delay time is relatively long, so that game participants cannot achieve the best somatosensory game experience

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Embodiment Construction

[0059] The following description serves to disclose the present invention to enable those skilled in the art to carry out the present invention. The preferred embodiments described below are only examples, and those skilled in the art can devise other obvious variations. The basic principles of the present invention defined in the following description can be applied to other embodiments, variations, improvements, equivalents and other technical solutions without departing from the spirit and scope of the present invention.

[0060] Those skilled in the art should understand that in the disclosure of the present invention, the terms "vertical", "transverse", "upper", "lower", "front", "rear", "left", "right", " The orientation or positional relationship indicated by "vertical", "horizontal", "top", "bottom", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings, which are only for the convenience of describing the present invention...

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Abstract

The invention provides a method for acquiring a virtual three-dimensional image, a method for forming an interaction environment and a somatosensory game device. The somatosensory game device includesat least one interaction device. The interaction device includes at least a projection module, at least one camera module and at least one processing module. The projection module and the camera module are disposed adjacently. The processing module and the camera module are communicated. The projection module projects structured light to a game participant at a position remote from the game participant, the camera module receives the structured light reflected by the game participant to obtain images associated with the game participant, and the processing module obtains the virtual three-dimensional image associated with the game participant according to the images to obtain a state and an action of the game participant, so that the game participant can experience somatosensory games.

Description

technical field [0001] The invention relates to the field of virtual image imaging, in particular to a method for acquiring a virtual three-dimensional image, a method for forming an interactive environment and a somatosensory game device. Background technique [0002] In recent years, more entertaining somatosensory games have become more and more popular among game participants, and somatosensory game equipment is needed when participating in somatosensory games. The more popular somatosensory game devices on the market are handle-type somatosensory game devices, that is, game participants need to hold the handle-type somatosensory game device when using the somatosensory game device to participate in the somatosensory game. position to locate the position and motion of the game participant's hand. Although the use of the handle-type somatosensory game device is relatively simple, its limitations are also very obvious. The handle-type somatosensory game device can only de...

Claims

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Application Information

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IPC IPC(8): A63F13/213A63F13/25A63F13/52
CPCA63F13/213A63F13/25A63F13/52A63F2300/66
Inventor 张康铎龚艳芸张进郝希应
Owner ZHEJIANG SUNNY INTELLIGENT OPTICAL TECH CO LTD