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Touch-resistant helmet for VR visual experience

A visual experience and anti-touch technology, applied in helmets, helmet covers, applications, etc., can solve the problems of single flexible protective structure, low safety performance of helmets, and no anti-touch reminders, etc., to improve safety protection performance, Avoiding head injuries and various forms of protection

Inactive Publication Date: 2019-08-30
郑州迈拓信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Aiming at the deficiencies of the prior art, the present invention provides an anti-touch helmet for VR visual experience, which has the advantages of high-efficiency flexible protection and collision reminder, etc., and solves the problem that the existing helmets for VR visual experience have low safety performance. It has an anti-touch reminder structure, and the flexible protective structure has a single form, which cannot effectively protect the wearer's head, resulting in low overall safety performance of the helmet, and cannot meet the requirements of VR visual experience.

Method used

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Embodiment Construction

[0023] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0024] A kind of anti-touch helmet for VR visual experience, such as Figure 1-3 , including helmet outer shell 1, limit fastening belt 2, anti-collision pad 3, shock-absorbing spring 4, flexible cushion 5, infrared distance measuring sensor 6, helmet liner 7, buzzer alarm 8, power supply 9. The controller 10 and the ventilation hole 11, the overall shape of the helmet shell 1 is spherical, the bottom of the helmet shell 1 is also equipped with a limit fasteni...

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Abstract

The invention relates to the technical field of VR protection helmets, and discloses a touch-resistant helmet for VR visual experience. The touch-resistant helmet is characterized in that an inner side wall of an anti-collision cushion plate is connected with a helmet shell through a damping spring; an outer surface of the anti-collision cushion plate is lined with a flexible cushion layer; an outer surface of the anti-collision cushion plate is also provided with an infrared ranging sensor; the helmet shell is also lined with a flexible helmet liner; and two side walls of the helmet liner areprovided with buzzer alarms. The infrared ranging sensor can be used for monitoring the decrease of the distance, and the buzzer alarms can sound an alarm immediately under the control of the controller after a preset collision distance is reached in order to fulfill the aims of resisting collision and prevention touch alarm. The flexible cushion layer arranged outside the anti-collision cushionplate has a remarkable damping and buffering effect, and is matched with the internal flexible liner, so that diverse protection forms are achieved; head injury due to collision caused by late evasionof a wearer is avoided; and the safety protection performance of the helmet is further enhanced.

Description

technical field [0001] The invention relates to the technical field of VR protective helmets, in particular to an anti-touch helmet for VR visual experience. Background technique [0002] VR visual experience requires the use of VR glasses, which are VR head-mounted displays and virtual reality head-mounted display devices. Since there was no concept of head-mounted display in the early days, unprofessional names such as VR glasses, VR goggles, and VR helmets were produced based on the appearance. VR headsets use head-mounted display devices to close people's vision and hearing to the outside world, and guide users to feel like they are in a virtual environment. The display principle is that the left and right eye screens display the images of the left and right eyes respectively, and the human eyes will generate a three-dimensional feeling in the brain after obtaining this information with differences. [0003] VR glasses often need to be used in conjunction with a helmet...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01G08B21/24A42B3/04A42B3/08A42B3/06
CPCA42B3/04A42B3/046A42B3/069A42B3/08G02B27/0176G08B21/24
Inventor 刘玲
Owner 郑州迈拓信息技术有限公司
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