Method for processing interactive voice data in multi-person VR scene

An interactive voice and voice data technology, applied in the field of virtual reality, can solve problems such as difficult to recognize and unclear voice

Inactive Publication Date: 2020-07-31
SHANGHAI WEIER NETWORK TECH CO LTD
View PDF4 Cites 2 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In order to solve the existing problem of unclear and unrecognizable voices caused by receiving voices from multiple people at the same time and mixing and displaying them in real-time voice in a multi-person VR scene, the purpose of the present invention is to provide a multi-person VR Method, device, computer equipment, terminal equipment, and computer storage medium for processing interactive voice data in a scene

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method for processing interactive voice data in multi-person VR scene
  • Method for processing interactive voice data in multi-person VR scene
  • Method for processing interactive voice data in multi-person VR scene

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0052] Such as figure 1 As shown, the method for processing interactive voice data in a multi-person VR scene provided by this embodiment is suitable for execution on the server side, and may include, but is not limited to, the following steps S101-S103.

[0053] S101. Receive voice data from the voice sending terminal.

[0054] In the step S101, the voice sending terminal is an electronic device held by the voice sending player and used to participate in multiplayer VR scene experience, which may but not limited to include a smart phone or a VR experience machine. The voice data is collected by the voice sending terminal to send out the player's real-time voice (for example, collected by a configured pickup), and then sent to the server for maintaining the multiplayer VR scene experience through the Internet.

[0055] S102. Search for voice receiving terminals located around the voice sending terminal according to the corresponding current player positions of all online term...

Embodiment 2

[0061]On the basis of Embodiment 1, this embodiment specifically proposes a technical solution of how to find voice receiving terminals located around the voice sending terminal, that is, in the step S102, for a certain non-voice sending terminal's online The terminal determines whether it is located around the voice sending terminal in the following manner: According to the current player position of the online terminal, it is judged whether the online terminal is in a center centered on the current player position of the voice sending terminal and centered on the first If within the first fan-shaped area whose distance is the radius, it is determined that the online terminal is a first-type voice receiving terminal located around the voice sending terminal, wherein the fan-shaped angle of the first fan-shaped area is the voice The corresponding current player perspective of the sending terminal in the multiplayer VR scene.

[0062] In the above method, the corresponding curr...

Embodiment 3

[0067] On the basis of the first embodiment, this embodiment also specifically proposes another technical solution different from the second embodiment and how to find the voice receiving terminal located around the voice sending terminal, that is, in the step S102, For an online terminal that is not a voice sending terminal, determine whether it is located around the voice sending terminal in the following manner: According to the current player position of the voice sending terminal, determine whether the voice sending terminal is in an online terminal In the third fan-shaped area with the current player position as the center and the third distance as the radius, if it is, then it is determined that the online terminal is a third type of voice receiving terminal located around the voice sending terminal, wherein the first The fan angles of the three fan-shaped areas are the corresponding current player perspectives of the online terminal in the multiplayer VR scene.

[0068...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention relates to the technical field of virtual reality, and discloses a method for processing interactive voice data in a multi-person VR scene. The method comprises the following steps: receiving voice data from a voice sending terminal; according to the corresponding current player positions of all the online terminals in the multi-player VR scene, searching for the voice receiving terminals located around the voice sending terminals, wherein all the online terminals comprise the voice sending terminals; and forwarding the voice data to the found voice receiving terminal. In this way, the mode of receiving the voice by the player can be determined according to the spatial position relationship among the players in the multi-person VR scene; only on-line terminals located aroundthe voice sending terminal can receive voice data sent by the voice sending terminal. Therefore, while the VR truth is ensured, other non-surrounding online terminals effectively reduce the received voice data, the problem that the voice content cannot be distinguished due to simultaneous voice mixing of multiple parties is avoided, and the multi-player VR scene experience of players is greatly improved.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, and in particular relates to a method for processing interactive voice data in a multi-person VR scene. Background technique [0002] With the rapid development of communication technology and computer technology, VR (Virtual Reality, virtual reality) technology is gradually becoming popular. Virtual reality VR technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. It is also a system simulation of multi-source information fusion, interactive three-dimensional dynamic vision and entity behavior. Immerse the user in that environment. At present, this VR technology is widely used in film and television, virtual reality games, painting and other scenarios. The most convenient way to realize it is to use a smartphone with VR glasses and a headset to achieve virtual audio-visual effects. This experien...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G10L17/22
CPCG06F3/011G10L17/22
Inventor 邢维振尹桑
Owner SHANGHAI WEIER NETWORK TECH CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products