Method and system for quickly accessing game task based on system messages and terminal
A system message and game terminal technology, applied in the field of quick access to game tasks based on system messages, can solve problems such as cumbersome operations, affecting game experience, and players' inability to quickly find game tasks, to achieve optimized display, flexible game access, and improved The effect of gaming experience
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Embodiment 1
[0037] In this embodiment, a method for quickly accessing game tasks based on system messages is disclosed, the method is applied in a game terminal, and at least one target game application is installed in the game terminal; specifically, the game terminal can use Intelligent electronic devices such as mobile phones, smart phones, IPADs, and notebook computers, and the operating systems of the above-mentioned intelligent electronic devices can be Android (Android) operating system, mobile window (Windows Phone, WP) operating system, Apple (ios) operating system, etc. For ease of description, the Android operating system will be used as an example below for description.
[0038] see figure 1 As shown, it is a flowchart of a method for quickly accessing game tasks based on system messages provided by this embodiment. It can be seen from the figure that the method includes the following steps:
[0039] S1. Detecting that the target game application is launched in the game termi...
Embodiment approach
[0061] When initially entering the system message display page, the historical unread message display split screen and the favorite message display split screen are hidden, and only the real-time message display split screen is displayed in the middle of the game terminal. Specifically, image 3 As shown in the above figure, in this figure, all system messages are displayed in the real-time message display split screen. At this time, the end system message in the real-time message display split screen is: the latest updated system message, and the system message Located at the bottom of the real-time message display split screen, the system messages are arranged in sequence in the order of update time in the split screen, so it can be seen that the system messages updated first are at the top, and the system messages updated later are at the bottom; by image 3 As can be seen from the figure above, when positioned in this state, the current top system message in the real-time m...
Embodiment 2
[0082] see Figure 4 As shown, it is a structural block diagram of a system for quickly accessing game tasks based on system messages provided by this embodiment. It can be seen from the figure that the system includes:
[0083] The detection module 10 is used to detect whether the target game application is started in the game terminal;
[0084] The page enters module 20, is used for carrying out corresponding page in target game application; Corresponding page comprises game access mode selection page, system message display page and game hall display page;
[0085] The selection module 30 is used to select the access mode of the target game in the game access mode selection page; the access mode includes a game task access mode and a game hall access mode, and the game task access mode corresponds to the system message display page , the game lobby access mode corresponds to the game lobby display page;
[0086] The page display module 40 is used to display corresponding ...
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