Game recharging method and system and recharging server
A recharge method and server technology, applied in indoor games, video games, instruments, etc., can solve problems such as unfavorable healthy growth of young people, deviation from the nature of mobile games leisure and entertainment, and affecting family relationships.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0044] In the embodiment of the present invention, a game recharging method is disclosed, which is applied in a recharging server and executed by the recharging server. Specifically, it will be described in detail through the following implementation methods;
no. 1 approach
[0046] Regarding the game recharge method provided in this embodiment, the specific principle is: when the player recharges the game, the weighted payment amount that needs to be temporarily paid is calculated based on the target recharge amount, and the weighted payment amount is several times the target recharge amount. This effectively limits the actual recharge amount of the player, and at the same time reminds the player by increasing the payment amount during the payment process.
[0047] Specifically, see figure 1 As shown, it is a flow chart of a game recharging method disclosed in this embodiment. It can be seen from the figure that the game recharging method includes the following steps:
[0048] S1. In the recharge server, receive a game recharge request sent by the mobile terminal, and the game recharge request at least includes a target game account, a target recharge amount, and a target payment account;
[0049] S2. Calculate the weighted payment amount of the ...
no. 2 approach
[0056] Regarding the game recharge method provided in this embodiment, the specific principle is: when the player recharges the game, in addition to using the weighted payment amount to limit and remind, a limit on the number of consecutive recharges is also set, so that the player can recharge at a certain time. When the number of consecutive recharges within a predetermined period exceeds the limited number of times, the game recharge request will be rejected, so as to avoid frequent and continuous recharges in a short period of time, thereby further improving the player's excessive recharge problem.
[0057] Specifically, see figure 2 As shown, it is a flow chart of a game recharging method disclosed in this embodiment. It can be seen from the figure that the game recharging method includes the following steps:
[0058] S1. In the recharge server, receive a game recharge request sent by the mobile terminal, and the game recharge request at least includes a target game acco...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


