Knowledge propagation method, device and equipment and computer readable storage medium
A technology of knowledge and knowledge points, applied in the computer field, can solve problems such as low interactivity, narrow knowledge dissemination, and inflexibility, and achieve the effects of strong interaction, wide dissemination, and flexible channels
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[0081] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.
[0082] In order to facilitate understanding, some nouns involved in the embodiments of this application are first explained:
[0083] Functional games are also called serious games, a category of games whose main purpose is to solve real social and industry problems, and are distinguished from pure entertainment games. Functional games have three characteristics: transboundary, pluralistic, and scene-based, and play a significant role in learning knowledge, stimulating creativity, expanding teaching, simulating management, training skills, adjusting behavior, and developing good qualities.
[0084] Gamification teaching (Learn Through Play), also known as learning gamification, uses interesting and interactive human-computer inte...
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