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Knowledge propagation method, device and equipment and computer readable storage medium

A technology of knowledge and knowledge points, applied in the computer field, can solve problems such as low interactivity, narrow knowledge dissemination, and inflexibility, and achieve the effects of strong interaction, wide dissemination, and flexible channels

Pending Publication Date: 2021-11-12
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The embodiment of the present application provides a knowledge dissemination method, device, equipment, and computer-readable storage medium, which can be used to solve the problem of low interactivity in the knowledge dissemination process in related technologies, limited and inflexible ways of knowledge dissemination, and problems in knowledge dissemination. The degree of dissemination is narrow and the efficiency of knowledge dissemination is not high

Method used

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  • Knowledge propagation method, device and equipment and computer readable storage medium
  • Knowledge propagation method, device and equipment and computer readable storage medium
  • Knowledge propagation method, device and equipment and computer readable storage medium

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Embodiment Construction

[0081] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0082] In order to facilitate understanding, some nouns involved in the embodiments of this application are first explained:

[0083] Functional games are also called serious games, a category of games whose main purpose is to solve real social and industry problems, and are distinguished from pure entertainment games. Functional games have three characteristics: transboundary, pluralistic, and scene-based, and play a significant role in learning knowledge, stimulating creativity, expanding teaching, simulating management, training skills, adjusting behavior, and developing good qualities.

[0084] Gamification teaching (Learn Through Play), also known as learning gamification, uses interesting and interactive human-computer inte...

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PUM

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Abstract

The invention discloses a knowledge propagation method, device and equipment and a computer readable storage medium, and belongs to the technical field of computers. The method comprises the steps of displaying information of a first knowledge theme, wherein the first knowledge theme comprises at least one knowledge point; displaying a first element used for spreading a first knowledge point, wherein the first knowledge point is a knowledge point included in the first knowledge theme; displaying the information of the first knowledge point based on the interaction operation on the first element; obtaining a first virtual object corresponding to the first knowledge point; and displaying the first virtual object. According to the method, the interactivity in the knowledge propagation process is higher, the propagation path of knowledge propagation is more flexible, the efficiency of knowledge propagation is higher, and the propagation degree is wider.

Description

technical field [0001] The embodiments of the present application relate to the field of computer technology, and in particular to a knowledge dissemination method, device, equipment, and computer-readable storage medium. Background technique [0002] With the rapid development of computer technology, the way of knowledge dissemination is no longer limited to face-to-face offline teaching, and more and more knowledge dissemination methods emerge in endlessly. Gamification teaching (Learn Through Play), also known as learning gamification, is a new way of knowledge dissemination, and gamification teaching is a way of knowledge dissemination in a gamified way. [0003] In the traditional process of knowledge dissemination, electronic devices display teaching content in the form of graphics or videos, and users can only learn the teaching content by watching graphics or videos, which makes the knowledge dissemination process less interactive and knowledge dissemination The cha...

Claims

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Application Information

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IPC IPC(8): G06F3/0481G06F3/0483G06F3/0484G06F3/0486
CPCG06F3/0481G06F3/0483G06F3/04842G06F3/0486
Inventor 谢玲
Owner TENCENT TECH (SHENZHEN) CO LTD
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